Lynda_2D_Game_Design_and_Development_Essential_Training

امروز با طیف گسترده ای از ابزار توسعه بازی و موتورها روبرو هستیم، شروع ساخت بازی های 2D با تلاش بسیار کمی آسان است. اما برای اینکه بازی های شما موفق باشد، باید برای آن برنامه ریزی داشته باشید. در این دوره Jesse Freeman هر آنچه که نیاز است تا شما برای طراحی و توسعه اولین بازی 2D خود، از انتخاب یک موتور، ساخت آثار هنری، و ترکیب صدا، تا انتشار و بازاریابی بازی را بدانید بیان میکند.
این دوره آموزشی محصول موسسه Lynda است.

سرفصل های این دوره:

  • انتخاب یک چارچوب
  • بازی های بیشتری رو بازی کن
  • ایده ات را یادداشت کن
  • گرفتن بازخورد
  • نمونه سازی یک بازی
  • پرداخت و بهینه سازی بازی خود
  • انتشار و بازاریابی بازی خود

عنوان دوره: Lynda 2D Game Design and Development Essential Training

سطح: مقدماتی

مدت زمان: 1 ساعت و 9 دقیقه

نویسنده: Jesse Freeman


توضیحات:

Lynda 2D Game Design and Development Essential Training
Get started in 2D game design and development. Learn everything you need to know to plan, design, and develop your first 2D game, from picking an engine, building artwork, and incorporating sound, to publishing and marketing the finished game.
Author: Jesse Freeman
Duration: 1h 9m
Level: Beginner
Link: https://www.lynda.com/Unity-tutorials/2D-Game-Design-Development-Essential-Training/513589-2.html

Released: 12/7/2016

With today's wide range of game development tools and engines, it's easy to get started making 2D games with very little effort. But for your game to succeed, you need to plan it right from the start. Jesse Freeman walks you through everything you need to know to design and develop your first 2D game, from picking an engine, building artwork, and incorporating sound, to publishing and marketing the finished game. Along with high-level strategies, Jesse reviews the tools that you need to make development easier and faster—because the last thing you want to do is reinvent the wheel. Learn the fundamentals to designing 2D games from scratch and spend your energy on making great games.

Topics include:
Picking a framework
Playing more games
Documenting your ideas
Getting feedback
Prototyping a game
Polishing and optimizing your game
Publishing and marketing your game

Introduction
Welcome
31s
What you should know
35s
1. Picking a Framework
How to choose a framework
4m 31s
Popular frameworks
5m 12s
Additional frameworks
3m 44s
2. Game Design 101
Play more games
5m 32s
Document your idea
7m 38s
Get feedback
4m 4s
3. Creating Art and Sound
Prototype a game
1m 52s
Create artwork
4m 36s
Create sounds
3m 44s
4. Polishing Your Game
Polish your game
4m 49s
Support multiple resolutions
5m 13s
Optimize your game
4m 45s
5. Publishing and Marketing
Getting people to play your game
3m 37s
Charging for your game
5m 1s
Make more games
3m 19s
Conclusion
Next steps
44s