Lynda_Unreal_Engine_Motion_Graphics_Techniques

در این دوره، Scott Pagano تکنیک هایی برای کمک بیشتر از Unreal Engine برای حرکت پروژه های گرافیکی به شما ارائه میدهد. او همچنین نحوه پردازش برای طراحی و ساخت دارایی های متحرک که با سهولت از Maya و یا نرم افزار Cinema 4D به UE4 ترجمه خواهد شد را ارائه میدهد. ا وچگونگی آماده سازی و خروجی گرفتن از هندسه انیمیشن با استفاده از blendshapes و rigs را نیز بیان میکند. او همچنین نحوه خروجی گرفتن از فایل های Alembic برای وارد کردن به ویرایشگر غیرواقعی را آموزش میدهد.
این دوره آموزشی محصول موسسه Lynda است

سرفصل های این دوره:

  • انیمیشن با blendshapes در مایا و C4D
  • انیمیشن با هندسه در مایا و C4D
  • خروجی گرفتن از  فایل های FBX از Maya و C4D
  • وارد کردن فایل های FBX به UE4
  • تنظیم اساسی ساختمان دینامیک در مایا و C4D
  • خروجی گرفتن از فایل های Alembic از Maya و C4D
  • وارد کردن فایل های Alembic به UE4
  • ایجاد انیمیشن با استفاده از ترتیب در UE4

عنوان دوره: Lynda Unreal Engine Motion Graphics Techniques

سطح: پیشرفته

مدت زمان: 1 ساعت و 35 دقیقه

نویسنده: Scott Pagano


توضیحات:

Lynda Unreal Engine Motion Graphics Techniques
Expand your motion graphics skillset by learning how to prepare and import assets into the video game engine Unreal Engine 4 (UE4). In this course, Scott Pagano demonstrates techniques for designing and building animated assets that will translate with ease from Maya or Cinema 4D into UE4 for real-time motion graphics rendering. He covers importing and exporting workflows, blendshapes, rigs, using FBX and Alembic files, and rendering out a finished project.
Author: Scott Pagano
Duration: 1h 35m
Level: Advanced
Link: https://www.lynda.com/Unreal-Engine-tutorials/Unreal-Engine-Motion-Graphics-Techniques/503882-2.html

Released: 11/29/2016

Expand your motion graphics skillset by learning how to prepare and import assets into the video game engine Unreal Engine 4 (UE4). In this course, Scott Pagano demonstrates techniques to help you get the most out of UE4 for motion graphics projects. Scott shows you processes to design and build animated assets that will translate with ease from Maya or Cinema 4D into UE4. He explains how to prepare and export animated geometry using blendshapes and rigs. He also explains how to export Alembic files for import into the Unreal Editor. The instructions he provides are designed to help you gain a solid grasp of effective workflows so you will be able to create dynamic, animated content while harnessing the power of real-time rendering.

Topics include:
Animating with blendshapes in Maya and C4D
Animating with rigged geometry in Maya and C4D
Exporting FBX files from Maya and C4D
Importing FBX files into UE4
Building basic dynamics setups in Maya and C4D
Exporting Alembic files from Maya and C4D
Importing Alembic files into UE4
Creating basic camera animation using the Sequencer in UE4

Introduction
Welcome
49s
What you should know before watching this course
53s
How to use the exercise files
1m 12s
1. Blend Shapes
Introduction to blend shapes in Maya
2m 4s
Build flower blend shapes in Maya
2m 53s
Export FBX from Maya
1m 23s
Introduction to blend shapes in CINEMA 4D (C4D)
1m 59s
Build flower blend shapes in C4D
2m 21s
Export FBX from C4D
1m 30s
Import FBX into Unreal Engine 4 (UE4)
3m 4s
2. Rigging
Build a rig in Maya
5m 40s
Export FBX from Maya
1m 36s
Import FBX into UE4
2m 24s
Build a rig in C4D
5m 29s
Export FBX from C4D
1m 48s
Import FBX into UE4
3m 56s
Combine animations in Maya
8m 18s
Combine animations in C4D
6m 13s
Import FBX into UE4
8m 45s
3. Dynamics
Set up a dynamic scene in Maya
3m 31s
Export alembic from Maya
2m 29s
Import alembic into UE4
3m 37s
Set up a dynamic scene in C4D
3m 26s
Export alembic from C4D
2m 37s
Import alembic into UE4
3m 49s
4. Rendering
Camera animation in sequencer
7m 38s
Movie export options
4m 42s
Conclusion
Next steps
1m 13s