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دوره آموزش DirectX

دسته بندی ها: آموزش ساخت بازی ، آموزش انیمیشن سه بعدی ، آموزش DirectX ، آموزش های LiveLessons ، دیزاین ، انیمیشن دوبعدی

دوره-آموزش-directx

DirectX تکنولوژی جذابی است که توسط مایکروسافت برای ساخت اپلیکیشن های چند رسانه ای و سه بعدی معرفی شده است.

ساخت یک نرم افزار چند رسانه ای یا بازی سه بعدی در حالت عادی کاری بسیار پیچیده و زمان بر است اما با استفاده از DirectX و API هایی که مایکروسافت در اختیار برنامه نویسان قرار داده در کمترین زمان می توانید انواع انیمیشن و جلوه های دو بعدی و سه بعدی را ایجاد نمایید.

در این دوره آموزشی از موسسه LiveLessons با نحوه کار با DirectX آشنا می شوید.

سرفصل های دوره آموزشی:

  • معرفی DirectX
  • ایجاد اولین برنامه Directx
  • بررسی چارچوب برنامه ++C
  • آشنایی با ریاضی 3بعدی
  • درک بردار
  • شناخت ماتریس
  • کار با مقادیر ورودی از Shader
  • استفاده از بافر DirectX
  • نقشه برداری مهارتها و روشها به اشیاء 3بعدی
  • استفاده در shader
  • نورپردازی 3بعدی اشیاء
  • کاوش روشنایی محیط
  • درک سایه منتشر شده و روشنایی
  • پیاده سازی نورپردازی در نقطه
  • تکنیک های اضافی
  • شناخت ترکیب رنگ
  • پیاده سازی نقشه برداری عادی

لیست سرفصل های دوره آموزشی:

5+ Hours of Video Instruction

Real-time graphics programming is often considered a dark art, full of complex mathematics and esoteric tools. Even experienced programmers can find the material difficult to absorb. Furthermore, the rapid pace of advancement makes modern graphics programming a moving target, and establishing a foothold can be difficult. Quality educational material is a necessity for newcomers to the field.

DirectX Essentials LiveLessons introduces viewers to graphics programming through a moderately deep-dive into shader programming and the Direct3D API. Dr. Paul Varcholik guides viewers with a practical, hands-on approach to modern DirectX application development. While these videos are geared towards programmers, no prior knowledge of graphics programming or 3D math is required. The lessons begin with “Hello, World!” style rendering (drawing a single point and triangle) and extend into introductory lighting models including ambient and diffuse lighting, specular highlights, point lights, and spotlights. The videos also cover texture mapping, environment mapping, normal mapping, and color blending and introduce viewers to 3D math in a straight-forward, stress-free fashion.

About the Author

Dr. Paul Varcholik is a twenty-year veteran of the software development industry and has spent the past ten years writing video games. He was a lead software engineer at Electronic Arts working on titles including Madden NFL Football and Superman Returns. He is currently a programming instructor at the Florida Interactive Entertainment Academy (FIEA)—a graduate degree program in game development at the University of Central Florida. Paul is also the author of Real-Time 3D Rendering with DirectX and HLSL: A Practical Guide to Graphics Programming.

Skill Level

All Levels What You Will Learn

DirectX 11 API essentials How to write shaders using High Level Shading Language (HLSL) The 3D mathematics behind 3D graphics How to load and render 3D models Mapping textures to 3D objects Ambient and diffuse lighting, specular highlights, point lights, and spotlights Environment mapping, fog, normal mapping, and color blending Survey additional topics in modern rendering, including post processing, shadow mapping, skeletal animation, geometry and tessellation shaders, deferred rendering, global illumination, and compute shaders Who Should Take This Course

Developers looking for a practical introduction to 3D rendering and modern Direct3D Course Requirements

Familiarity with the C++ programming language Table of Contents

Introduction

Lesson 1: Introducing DirectX

Learning Objectives

1.1 Create your first DirectX application

1.2 Examine a C++ application framework

1.3 Write your first HLSL vertex and pixel shaders

1.4 Explore the DirectX graphics pipeline

Lesson 2: Understanding 3D Math

Learning Objectives

2.1 Understand vectors

2.2 Understand matrices

2.3 Investigate transformations

Lesson 3: Providing Shader Input

Learning Objectives

3.1 Use DirectX buffers

3.2 Pass uniform data to shaders

3.3 Render 3D models

Lesson 4: Mapping Textures to 3D Objects

Learning Objectives

4.1 Use textures in shaders

4.2 Explore texture addressing

4.3 Understand texture filtering

Lesson 5: Lighting 3D Objects

Learning Objectives

5.1 Explore ambient lighting

5.2 Understand diffuse shading and directional lighting

5.3 Discover specular highlighting

5.4 Implement point lighting

5.5 Implement spot lighting

Lesson 6: Discovering Additional Rendering Techniques

Learning Objectives

6.1 Explore texture cubes

6.2 Implement fog

6.3 Understand color blending

6.4 Implement normal mapping

6.5 Survey other rendering techniques

عنوان دوره: LiveLessons - DirectX Essentials حجم فایل: 549MB

LiveLessons DirectX Essentials

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