پیشنهاد فرادرس

دوره آموزش Up And Running With Mental Ray In 3ds Max

دسته بندی ها: دیزاین ، آموزش های لیندا (Lynda) ، آموزش های اتودسک (Autodesk) ، آموزش تری دی مکس (3ds Max)

دوره-آموزش-running-mental-ray-3ds-max

در این آموزش تصویری با نحوه کار با Mental Ray یا  در3Ds Max آشنا می شوید.

این دوره آموزشی محصول موسسه Lynda می باشد.

سرفصل های دوره:

  • ساختار پروژه 3ds Max
  • نکاتی در مورد HDRIs
  • کار با mental ray
  • راه اندازی mental ray به عنوان موتور پیش فرض
  • کار با گزینه های mental ray 
  • ویژگی های mental ray در UI
  • کار با رشته ها
  • کار با VFB
  • کار با 3ds Max gamma
  • استفاده از ابزار imf_disp
  • ابزارهای نورپردازی
  • کنترل خورشید mental ray
  • کنترل آسمان mental ray 
  • معرفی Global Illumination
  • مرور کلی نورپردازی سراسری
  • آشنایی با (GI)
  • استفاده از photons : بخش اول
  • استفاده از photons : بخش دوم
  • کنترل کیفیت با نمونه تصویر
  • نمونه تصویر چیست؟
  • نمونه برداری یکپارچه: بخش اول
  • نمونه برداری یکپارچه: بخش دوم
  • بارگزاری ابزارهای FX
  • و...

عنوان دوره: Lynda Up And Running With Mental Ray In 3ds Max سطح: متوسط مدت زمان: 4 ساعت و 7 دقیقه نویسنده: Brian Bradleyتوضیحات:

Meet mental ray, the render engine of choice for many 3ds Max users. In this course, Brian Bradley covers the basic and not-so-basic features of this production-proven renderer. The mental ray workflow, Arch & Design materials, lighting tools such as the daylight system and exposure controls, global illumination, and the Unified mode sampling options are all examined. Last but not least, Brian covers the creation of render effects such as caustics, depth of field, and motion blur.
Topics include:

Setting mental ray as the render engine Working with ActiveShade mode Using Nvidia's imf_display tool Creating a daylight system Controlling the mental ray sun and sky Using Final Gather and photons, both individually and together Working with diffuse, reflective, translucent, and other materials Controlling render quality with image sampling Working with displacement mapping Using proxies Introduction 8m 26s

Welcome 1m 27s

What you should know before watching this course 1m 3s

Using the exercise files 58s

The 3ds Max project structure 2m 41s

Gamma handling 1m 22s

A word about HDRIs 55s

1. mental ray Workflow 41m 45s

Setting up mental ray as the default render engine 6m 24s

mental ray workflow options and recommendations 2m 50s

Locating mental ray features in the UI 6m 56s

mental ray's unique use of shaders 2m 54s

Using string options 4m 28s

VFB and global controls 3m 39s

3ds Max gamma workflow 4m 40s

The mental ray ActiveShade mode 5m 28s

Using Nvidia's imf_disp tool 4m 26s

2. Lighting Tools 42m 5s

Creating a daylight system 6m 37s

Controlling the mental ray sun 4m 30s

Controlling the mental ray sky 7m 8s

The physical sky map 5m 44s

Working with exposure control 5m 46s

IBL (Dome Light) 6m 25s

mr Area Omni and mr Area Spot 5m 55s

3. Global Illumination (GI) 50m 38s

Global illumination overview 5m 37s

Understanding Final Gather 5m 37s

Using Final Gather 6m 28s

The mental ray sky portal 5m 26s

Understanding photons (GI) 5m 33s

Using photons: Part one 5m 51s

Using photons: Part two 4m 11s

Photons and Final Gather combined 4m 54s

Saving and reusing indirect illumination map files 7m 1s

4. mental ray Materials 41m 59s

Arch & Design: Overview 6m 32s

Arch & Design: Diffuse 6m 57s

Arch & Design: Refractive (glass) 5m 21s

Arch & Design: Reflective (metals) 5m 16s

Arch & Design: Translucent (cloth) 4m 49s

Arch & Design: Blurring reflections 3m 20s

The Car Paint shader: Part one 5m 17s

The Car Paint shader: Part two 4m 27s

5. Quality Control with Image Sampling 24m 54s

What is image sampling? 3m 25s

Classic vs. Unified mode 5m 43s

Unified sampling controls: Part one 4m 46s

Unified sampling Controls: Part two 5m 18s

Outputting diagnostics with Unified sampling 5m 42s

6. Render FX Tools 35m 43s

Motion blur 4m 32s

Depth of field 4m 24s

Setting up for caustics 4m 48s

Creating the caustic effect 5m 42s

Working with displacement mapping 4m 45s

Refining the displacement effect 5m 0s

Proxies 6m 32s

Conclusion 2m 5s

حجم فایل: 1.6GB

آیا این نوشته را دوست داشتید؟
Lynda Up and Running with mental ray in 3ds Max

پیشنهاد فرادرس