پیشنهاد فرادرس

طراحی اشیاء هنری بازی با Adobe Flash

دسته بندی ها: آموزش های ادوبی (Adobe) ، آموزش Adobe Flash ، آموزش ساخت بازی ، آموزش های یودمی (Udemy)

با استفاده از تکنولوژی Flash به آسانی می توانید بازی های زیبا و سبک بسازید.

این دوره آموزشی از موسسه Udemy نحوه ساخت اشیاء هنری بازی با استفاده از Flash آموزش داده می شود.

سرفصل های دوره آموزشی:

  • پیشنیاز های دوره
  • آغاز کار با فلش
  • معرفی دوره
  • راه اندازی اولیه با فلش
  • طرح اولیه
  • اضافه کردن رنگ و جزئیات
  • اضافه کردن یک Backing برای Text
  • کار با Stream ها, Dock ها و Text
  • اضافه کردن کوه ها و جاده ها
  • اضافه کردن جنگل ها و صخره ها
  • اضافه کردن روستاها
  • ایجاد یک تم با یک Play Button
  • آیکن های Currently-Selected
  • کار با Character Animations
  • کار با Front View Walk Cycle
  • کار با Attack Animation FX
  • آشنایی با Outlands Continued
  • طراحی با بردارها

لیست سرفصل های دوره آموزشی:

his course will teach you how to draw your own game art with Adobe Flash. You'll learn how to make logos, maps, characters, various top-down perspective boards (like land, seas, forests, etc), building, buttons and other GUI, upgrade menus, icons, and animated FX.

The estimated time length for this entire series will be 10-15 hours of videos. When a new section is added, an announcement will be made to any enrolled student.

This series is taught by Justin Dike, owner, instructor and lead developer at CartoonSmart.com , a site specializing in video tutorials since 2004.

Category: Games What are the requirements? Adobe Flash (or any suitable vector program like Adobe Illustrator) What am I going to get from this course? Over 45 lectures and 13 hours of content! The goal of this course is to turn ANYONE into a graphic artist for any type of game. What is the target audience? Anyone who wants to learn to draw with Adobe Flash (or other vector programs) Non-illustrators who wants to make the graphics for their own games. CURRICULUM SECTION 1: Getting Started with Flash 1 Course Introduction 01:18 Preview 2 Initial Setup with Flash 18:13 Preview 3 Vector Points in Flash 02:18 Preview SECTION 2: The All-Important Logo 4 Basic Layout 12:15 Preview In this video, we will look at the basic layout of your logo. Topics include the area your logo will ideally occupy, issues you might run into if your logo exceeds a certain width, emphasizing certain words over others, and other subtleties you might not think of otherwise.

5 Starting the Logo 18:14 Preview We will begin to create a fully-realized logo for a hypothetical game called "Empire of Areas". In this video, we will get as far as adjusting the text to perfection, then adding a backing layer behind the main text to make it appear extruded.

6 Adding Color and Detail 18:36 In this video, we will color the text and add small, but noticeable details. We will explore the gradient options in Flash and discuss some benefits of using Symbols for repetitive objects or patterns.

7 Adding a Backing for the Text 22:10 In this video, we will create a backing for the main text of the logo. The background will include a castle-inspired shape, draped flag, and sword.

8 Lighting the Logo 15:03 To complete our logo, we will light it using Blend Effects and a filtered flame symbol. We'll also look at how well our logo holds up against different backgrounds and sizes.

SECTION 3: Ye ol' Quest Map 9 The Map Base and Lakes 21:01 Yar. It's time to start ye Ol' Quest Map. This could be used as a guide to give players an overview of the various levels they will travel to. Or you could simply create a map for decoration in conjunction with your logo. Maps always look cool!

ALL the source files for this section, are available in the Supplementary Material tab.

10 Streams, Docks and Text 23:00 In this video, we'll connect our lakes with rivers, add dock icons, and overlay text on the map. Check out Blambot.com for some great free and paid fonts to use. We suggest Ale and Wenches.

11 Adding Mountains and Roads 20:12 In this video, we'll add mountains and roads. What quest map is complete without some kind of ill-fated mountain pass.

12 Adding Forests and Cliffs 24:28 In this video, we'll draw a forest and add cliffs to the map.

13 Adding Villages 17:14 And finally, to finish off our map, we'll add a quaint little village and North, South, East, West icon.

SECTION 4: User Interface and Buttons 14 Introduction 05:40 The introduction to this session of tutorials talks about some "what not to do's", with an emphasis on young players (those who can't read), and games that offer TOO many up-front options.

You can download the supplemental materials for this section here.

15 Establishing a Theme with a Play Button 23:02 In this video, we'll begin to create 2 possible Play buttons, and aside from creating the art from scratch, we'll talk about establishing a theme for your game's general user interface.

16 Play Button Sci-Fi Style 20:14 In this tutorial, we'll convert our first Play button from a medieval theme to a Sci-Fi or military style theme.

17 Interface Elements - Health / Progress Bar 18:46 In this lesson, we will make a Progress Bar which could be used to indicate the player's health has been drained, or some type of weaponry is being used up.

18 Compass / Radar 17:58 In this video, we will create a glassy radar or compass (and we will add some chains to the Play button).

19 Currently-Selected Icons 17:39 In this tutorial, we'll look at creating a "selection" box to indicate which of multiple options is the chosen one.

20 Smoother, Realistic Buttons 18:36 In this video, we will work on a smoother, Wall-E style button for a more realistic interface.

21 Overview of a Finished GUI 06:32 In this video, we will work on a smoother, Wall-E style button for a more realistic gaming interface.

SECTION 5: Characters 22 Front View Character (possibly for a Choose a Character screen) 17:15 In this video we will start looking at character design, beginning with a front view character. The finished piece could be used in a Choose Your Character scene before the game starts.

The project files for this section are in the Supplemental Materials tab

23 Front View Character (continued) 24:30 In this video, we will finish the knight character which we started in the previous video. We will draw his chest armor, cape, arms, hand and sword hilt.

24 In-Game Character Front View 22:28 In this video, we will draw the front view of the in-game character.

25 In-Game Character Back View 13:50 In this video, we will draw the back view of the in-game character.

26 In-Game Character Side View 12:46 In this video, we will draw the side view of the in-game character.

SECTION 6: Character Animations 27 Front View Walk Cycle 20:56 In this tutorial, we will animate the in-game characters front view walk cycle.

28 Side View Walk Cycle 18:19 29 Exporting a PNG sequence or SpriteSheet from Flash 11:06 In this tutorial, we will discuss exporting your Flash file to a spritesheet or PNG sequence to be imported to the software development kit of your choice (iOS, Android, etc)

30 Attack Animation 21:48 In this video we will create an animated attack sequence.

31 Attack Animation FX 21:04 SECTION 7: Top Down Levels 32 The Outlands Terrain 20:37 In this tutorial we will create an ominous looking rocky, terrain.

The source files for this section are in the Supplemental Materials Tab.

33 The Outlands Continued 22:00 In this video we will add to our previous terrain, with broken logs, vines, grass and a patch of vines.

34 The Ocean 21:38 In this tutorial we will create our ocean scape, including islands and a luminous textured ocean.

35 The Ocean Continued 21:04 In this video, we will add rocks, grass, a bridge and dock.

36 The Bad Part of Town (or Anywhere) 20:47 37 The Bad Part of Town (or Anywhere) Continued 18:26 SECTION 8: Buildings 38 Perspective Points 15:10 Recorded after the next two videos, I decided we should talk a bit about perspective first in this video.

39 The Castle 24:14 40 Huts 18:24 41 Sketching with Vectors / Attaching Odd Shapes 16:59 42 The Tiki House 24:31 In this tutorial, we will create a jungle house. The materials of the house should give off a more organic vibe.

SECTION 9: Animated FX 43 Star Burst 11:48 44 Ring Blast 08:52 Create a similar effect as the star burst but with a more explosive ring in the background.

عنوان دوره: Udemy – Draw All Your Own Game Art with Adobe Flash حجم فایل: 1.33GB

Udemy Draw All Your Own Game Art with Adobe Flash

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