Digital_Tutors_Character_Skin-Weighting_Techniques_in_Maya

در این آموزش تصویری با تکنیک های Skin-Weighting کاراکتر در Maya آشنا می شوید.

این دوره آموزشی محصول موسسه   Digital Tutors  است.

سرفصل های دوره:

  • ایجاد اسکلت پایه
  • جایگذاری مفصل پا
  • ساخت ستون فقرات
  • تکمیل اسکلت بازو
  • ساخت اسکلت انگشت
  • شروع ژاکت
  • ویرایش مدل و انتقال وزن
  • پوشاندن پیراهن
  • بارگذاری کراوات، جیب و دکمه
  • تکمیل  انگشت های میانه و حلقه
  • بارگذاری انگشت کوچک و شصت
  • بارگذاری سر
  • بارگذاری کفش
  • تثبیت انعکاس
  • معکوس سازی و پاکسازی
  • و…

عنوان دوره:  Digital Tutors Character Skin-Weighting Techniques in Maya
مدت زمان: 7 ساعت و 12 دقیقه
نویسنده:  Jeremy Ernst


توضیحات:

Digital Tutors Character Skin-Weighting Techniques in Maya

Jeremy Ernst
7h 12m


Throughout these lessons, we will build a skeleton for our character model, learn about joint orientations and their impact on deformations, and skin-weight the entire character from beginning to end. We'll cover things to look for in the model that will cause issues with deformation down the road. We'll even go over editing the model to fix any errors that will inhibit us. Many skin-weighting techniques and tools are discussed and used throughout the course. You'll also learn how to transfer weights between meshes, how to mirror skinning on asymmetrical meshes, what to look for when skinning to ensure the best deformations, and we'll finish by creating a range of motion(ROM) animation and putting our character in a pose, which will test our skinning out. By the end of the course, you should have a firm grasp on the techniques needed and used to get great looking deformations on your characters.

1 Introduction and project overview Watch it now
00:59
2 Checking our model Free with Demo '
09:43
3 Creating base skeleton Free with Demo '
10:08
4 Placing leg joints Free with Demo '
10:24
5 Building the spine skeleton Free with Demo '
10:15
6 Completeting the arm skeleton
10:16
7 Building the finger skeleton
10:00
8 Wrapping up our joint placement
10:00
9 Removing uneeded geometry
04:06
10 Beginning the jacket
09:53
11 Skinning the jacket to the spine joints
10:35
12 Editing the jacket
11:16
13 Editing model and transfer weights
10:35
14 Adding weighting to spine joints
10:55
15 Polishing the spine
10:23
16 Adding clavicles to weighting
10:19
17 Finishing the clavicle weighting
10:58
18 Adding twist joints for arms
04:36
19 Skinning upper arm twists
11:19
20 Skinning upper arm joints
10:32
21 Weighting the lower arm bones
10:13
22 Wrapping up our jacket weighting
06:18
23 Skinning the shirt
09:59
24 Weighting the tie, pockets and button
05:53
25 Beginning the hands
08:58
26 Weighting the index and middle fingers
11:03
27 Finishing the middle and ring fingers
09:58
28 Weighting the pinky and thumb joints
10:24
29 Wrapping up hand and finger weighting
11:10
30 Weighting the head
10:14
31 Finishing the head weighting
10:48
32 Skinning the additional pieces
06:11
33 Adding twist joints
10:47
34 Finishing the thigh weighting
10:15
35 Weighting calf-twists and foot
11:33
36 Weighting the shoes
09:15
37Adding jacket helper joints
10:58
38 Weighting the jacket front
10:55
39 Skinning the back helper
10:24
40 Mirroring and cleanup
10:28
41 Fixing mirroring
11:19
42 Polishing our helper joints
06:25
43Creating the range of motion
11:04
44 Finalizing the range of motion
11:33
45 Final posing test
08:55