در این آموزش تصویری با Procedural Generation برای بازی سازی در 3ds Max آشنا می شوید.
این دوره آموزشی محصول موسسه DigitalTutors می باشد.
سرفصل های دوره:
- کار با دستورالعمل های تابع
- راه اندازی 3ds Max برای کار با Unity
- مدل سازی غیر مخرب
- ساخت اشعه ماوراء بنفش
- ایجاد آجر
- ساخت بازی
عنوان دوره: DigitalTutors Getting Started with Procedural Generation for Game Artists in 3ds Max
مدت زمان: 1 ساعت و 49 دقیقه
نویسنده: Joshua Kinney
In this 3ds Max tutorial you’ll get an opportunity to explore some of the questions and ideas that come up when creating content for procedural games, all the while creating some fun, low-resolution game assets. Procedural games are becoming more and more prominent in the games industry today and I for one am really excited. Procedural games have lots of advantages like, no playthrough is exactly the same as the last, or environments can be designed completely by code. While a lot of the hard work comes from the programmer to create the rules in which worlds are generated, there are some very serious guidelines that we have to follow as game artists. So by the end of this 3ds Max training, you'll know where to start on how to create 3d content for procedural games in Unity Introduction and project overview Watch it now 00:54 Discussing procedural generation guidelines 2 Discussing procedural generation guidelines 06:49 Setting up 3ds Max to work with Unity 3 Setting up 3ds Max to work with Unity 08:45 Creating the ground tile 4 Creating the ground tile 12:39 Creating low resolution textures 5 Creating low resolution textures 13:52 Modeling non-destructively 6 Modeling non-destructively 12:47 Creating UV's 7 Creating UV's 15:18 Creating a brick texture 8 Creating a brick texture 11:58 Setting up the materials and finalizing the UV's 9 Setting up the materials and finalizing the UV's 15:26 Exporting the procedural game assets 10 Exporting the procedural game assets 11:00
حجم فایل: 608MB