Lynda_3ds_Max_2017_New_Features

در  این دوره آموزشی با ویژگی های جدید 3ds Max 2017 مانند امکانات سایه‌زن (مانند انسداد محیط و پراکندگی زیرسطحی)، شبیه‌سازی پویا،Autodesk Raytracer (ART)، سیستم ذرات، خلق و رندر نگاشت عادی، نورپردازی سراسری، یک واسط کاربر قابل تنظیم و زبان اسکریپت‌نویسی مخصوص آشنا می شوید.

این دوره آموزشی محصول موسسه Lynda است.

سرفصل های این دوره:

  • نمای جدید منوها
  • استفاده از کتابخانه های مستقل
  • تجسم دینامیک سیالات محاسباتی
  • خروجی برای چاپ سه بعدی
  • ذخیره مدل ها و انیمیشن ها
  • ساخت اشیاء پیچیده با Booleans
  • مدل سازی و نقشه برداری با TEXTPLUS
  • ویرایش keyframe با ابزار ویرایشگر منحنی جدید
  • اعمال وزن با وکسل و Heat Map solvers
  • بافت نقشه برداری زبانه دار با نقشه های شکل
  • شبیه سازی سطوح با مواد فیزیکی
  • رندر با ART
  • رندر در فضای ابری A360
  • و …

عنوان دوره: Lynda 3ds Max 2017 New Features

مدت دوره: 2 ساعت و 19 دقیقه

نویسنده: Aaron F. Ross

 توضیحات:

https://www.lynda.com/3ds-Max-tutorials/3ds-Max-2017-New-Features/428727-2.html
Lynda 3ds Max 2017 New Features

Aaron F. Ross
2h 19m
Intermediate



What's new in 3ds Max 2017? The new user interface is key: flatter and faster than before. 3ds Max 2017 also introduces the Autodesk Raytracer (ART), a physically based renderer for photorealistic stills. Aaron F. Ross covers these features plus many others, explaining what to expect and how to use the new asset management, modeling, animation, materials, and rendering tools.
Topics include:
New viewport display menus
Using the standalone Asset Library
Visualizing computational fluid dynamics
Exporting to Print Studio for 3D printing
Saving models and animation with the Game Exporter
Building complex objects with new Booleans
Modeling and mapping with new TextPlus primitive
Editing keyframes with new Curve Editor tools
Applying skin weights with Voxel and Heat Map solvers
Mapping spline textures with shape maps
Simulating surfaces with Physical Material
Rendering with ART
Rendering in the cloud with A360


Introduction
1m 0s
Welcome
1m 0s
1. The New 3ds Max Interface
9m 3s
Appreciating the new UI
1m 39s
Scaling the interface
2m 45s
Choosing shading modes in viewports
2m 18s
Defining per-view settings and preferences
2m 21s
2. Assets and Interoperability
25m 34s
Accessing the Creative Market
1m 22s
Downloading from the Asset Library
1m 42s
Using Asset Library filters
2m 58s
Importing and replacing from the Asset Library
3m 21s
Visualizing computational fluid dynamics
3m 47s
Visualizing CFD as a gradient
2m 36s
Sending to Print Studio
2m 10s
Saving a model with Game Exporter
4m 4s
Saving animation with Game Exporter
3m 34s
3. Modeling and Animation
47m 5s
Creating compound objects with new Booleans
8m 2s
Managing operands with the Boolean Explorer
2m 55s
Modeling with the updated Bevel Profile
5m 27s
Creating type with TextPlus
4m 29s
Navigating updated Track Views
3m 27s
Navigating the updated Curve Editor
6m 17s
Introducing keys-only tools
6m 40s
Using Buffer Curves
3m 20s
Skin Voxel and Heat Map solvers
6m 28s
4. Materials and Mapping
30m 10s
Applying vector text decals with TextMap
4m 22s
Vector textures with ShapeMap
4m 42s
Placing maps with Texture Object Mask
7m 16s
Editing UVs with Unwrap UVW brushes
6m 1s
Shading with the Physical Material
7m 49s
5. Rendering
25m 41s
Introducing the ART renderer
5m 58s
Daylighting with ART Sun Positioner
4m 53s
Adjust ART Physical Sun and Sky
4m 7s
Switching renderers with a scene converter
5m 18s
A360 cloud rendering
5m 25s
Conclusion
56s
Next steps
56s