پیشنهاد فرادرس

آموزش اصولی Fusion 360

دسته بندی ها: آموزش Fusion ، آموزش های اتودسک (Autodesk) ، دیزاین

این ابزار ابری از Autodesk، سازنده Inventor و مایا، برای طراحی، ساخت و مهندسی با کمک کامپیوتر (CAD، CAM و CAE) مورد استفاده قرار می گیرد. این آموزش ضروری به شما این امکان را می دهد تا از فیوژن 360 برای تبدیل ایده های خود به طرح های آماده ساختن استفاده کنید. همچنین با عملیات در Fusion 360 از جمله طراحی، اکسترود اشیاء 3D از اسکچ ها، مدل سازی 3D، مجسمه سازی، و مدل سازی سطح آشنا می شوید. علاوه بر این طرح ریزی پروژه، مدل سازی ایده، کار با اسکچ ها، مش ها و سطوح، ایجاد فایل ها برای چاپ سه بعدی و اجرای شبیه سازی در طراحی ها را فرا خواهید گرفت.

سرفصل:

  • معرفی دوره
  • معرفی Fusion 360
  • نمونه هایی از اشکال
  • جایی که Fusion وارد می شود
  • Fusion 360 چه کارهایی می تواند انجام دهد
  • نحوه هدایت دوره
  • چهار نوع درس
  • Fusion 360 Framework - نحوه کارکرد
  • cloud-enabled CAD چیست؟
  • نحوه پلود و به اشتراک گذاری فایل های منبع
  • تبدیل مدل ها به داخل و خارج از فیوژن 360
  • اعتبارات ابر برای رندر و طراحی نسل بعدی
  • درک محیط های Fusion 360
  • بررسی رابط کاربری
  • ناوبری درون Fusion 360
  • محیط مدل
  • محیط مجسمه سازی
  • محیط اسکچ
  • محیط پچ
  • محیط رندر
  • محیط انیمیشن
  • محیط شبیه سازی
  • محیط CAM
  • محیط ترسیم
  • نکته: Fusion 360 در مرورگر
  • مجموعه ویدیویی هدفمن
  • اضافه کردن پیچیدگی به یک شی sculpt
  • برنامه ریزی طراحی شما: گردش کار
  • نحوه شروع طراحی
  • ابزار: فیزیکی
  • ابزار: دیجیتال
  • زمان استفاده: اسکچ کردن
  • زمان استفاده: مدل سازی
  • زمان استفاده: مجسمه سازی
  • زمان استفاده: پچ یا مدل سازی سطح
  • مقدمه ای بر مدل سازی سطح: گردش کار
  • مجسمه سازی
  • معرفی اسکچ کردن
  • راه اندازی فضای کاری با attached canvas
  • مش ها و Fusion 360
  • معرفی مش ها در Fusion 360
  • مش چیست؟
  • Extrude
  • Cylinder
  • Mirror
  • Loft
  • Pipe
  • Rib
  • Revolve
  • Sweep
  • Thicken
  • Sphere
  • Thread
  • Torus
  • وب
  • و غیره
به این نوشته امتیاز دهید 1 2 3 4 5 (1 رای)
Fusion 360 Essential Training Publisher:Linkedin Author:Nick Kloski Duration:11h 20m 1s Level:Beginner + Intermediate

Get comprehensive training in Fusion 360, the cloud-powered 3D design and fabrication tool from Autodesk.
Released: : August 15, 2017
Design differently with Fusion 360. This cloud-powered tool from Autodesk—the makers of AutoCAD, Inventor, and Maya—is the key to instant 3D creativity, used for computer-aided design, manufacturing, and engineering (CAD, CAM, and CAE). This essential training gives you the expertise to use Fusion 360 to turn your ideas into ready-to-manufacture designs. Nick Kloski provides an overview of all the basic operations in Fusion 360, including sketching, extruding 3D objects from sketches, 3D modeling, sculpting, and surface modeling. He explains the functions of the software, while providing a solid foundation in the basics of effective 3D design. Learn how to plan a project; model your ideas; work with sketches, meshes, and surfaces; generate files for 3D printing; and run simulations on your designs.
Note: This course was created and produced by HoneyPoint3D. We are honored to host this training in our library.
Introduction
Fusion 360 course introduction
Shapes make up everything
Examples of shapes
Where Fusion fits in
What Fusion 360 can do
1. How to Navigate the Course
The four lesson types
2. Fusion 360 Framework: How It Works
What is cloud-enabled CAD?
How to upload and share source files
Converting models into and out of Fusion 360
Cloud credits for rendering and the forthcoming generative design
3. Understanding the Fusion 360 Environments
User interface overview
Navigating inside of Fusion 360
The model environment
The sculpt environment
The sketch environment
The patch environment
The render environment
The animation environment
The simulation environment
The CAM environment
The drawings environment
Tip: Fusion 360 in the browser
4. Targeted Video Collection
Extrude a 3D object from a sketch
Add complexity to a sculpt object
Turn a sketch into a surface
Add or subtract objects from other objects
Insert an existing mesh into the design
Create a joint between bodies
Sketch tip: How to cut text onto curved shapes
5. Planning Your Design: Workflow
How to start a design
Tools: Physical
Tools: Digital
Inside out or outside in
Outside in
Inside out
When to use: Sketching
When to use: Modeling
When to use: Sculpting
When to use: Patch or surface modeling
6. Sculpting Something Easy: Water Decanter
Finding your object
Importing and calibrating your canvas
Choosing your correct starting sculpt object
Sculpting the decanter body
Closing off the decanter holes via patching
Cutting decanter holes and finishing up
7. Introduction to Surface Modeling: Workflow
Introducing the project: Car hood
Sculpting and splitting
Setting up the cutting sketch
Extruding the sketch profile
Trimming away the unwanted parts
Trimming away more parts via 3D sketching
Mirroring, stitching, and thickening
Smoothing the cuts as a full solid body
8. Introduction to Sketching: Raspberry Pi Case
Introducing sketching
Setting up your workspace with an attached canvas
Outlining the basic Raspberry Pi board
Adding in the mounting holes
Modeling the 3D board
Creating the bottom frame and walls
Sketching the top plate
Cutting access holes
Preparing for 3D printing
Adjusting the height of the case
3D printing and checking the case
Splitting the case to make it fit
Testing the case a second time
Widening the case with dimensioning
Testing the new case
Adding tolerances into the sketch
Checking if the tolerances worked
Hints on how to finish the case on your own
9. Fusion 360 and Meshes: An Expanding World
Introduction to meshes in Fusion 360
What are meshes?
How to generate and/or download meshes
Special relationship to complex meshes
Planar mesh awesomeness: One-click convert
Converting and importing complex meshes
Using snap and pull to shrink-wrap meshes
The Mesh Workspace and Meshmixer integration
Creating sliced sketches in the mesh workspace
10. Model: Create
Box
Coil
Hole
Create base feature
Boundary fill
Extrude
Cylinder
Mirror
Loft
Patterns
Pipe
Rib
Revolve
Sweep
Thicken
Sphere
Thread
Torus
Web
11. Model: Modify
Press pull
Fillet
Chamfer
Shell
Draft
Scale
Combine
Replace face
Split face
Split body
Silhouette split
Move
Align
Physical material
Appearance
Manage materials
Delete
Compute all
Change parameters
12. Model: Sketch
Create sketch
Line
Rectangle
Circle
Arc
Polygon
Ellipse
Slot
Spline
Conic curve
Point
Text
Fillet
Trim
Extend
Break
Offset
Mirror
Pattern
Project: Project
Project: Intersect
Project: Include 3D geometry
Project: Project to surface
Project: Intersection curve
Sketch dimension
13. Model: Construct
Offset plane
Plane at angle
Tangent plane
Midplane
Plane through two edges
Plane through three points
Plane tangent to face at point
Plane along path
Axis through cylinder cone torus
Axis through two planes or points
Axis perpendicular to face at point
Axis through edge
Axis perpendicular at point
Point at vertex
Point through two edges
Point through three planes
Point at center of circle sphere torus
Point at edge and plane
14. Model: Inspect
Measure
Interference
Curvature comb analysis
Zebra analysis
Draft analysis
Curvature map analysis
Section analysis
Component color cycling toggle
15. Model: Insert
Decal
Attach and edit canvas
Insert mesh
SVG and DXF
Insert McMaster-Carr component
parts4cad
16. Model: Make
3D print
3D printing quotes and RFQs
17. Model: Add-Ins
Scripts and add-ins
Autodesk Exchange Apps
18. Model: Select
Select tools
19. Patch: Create
Patch
Extrude
All patch create tools
Sketch dimension: Tangent constraint
20. Patch: Modify
Stitch and unstitch
Flip normal
Trim
Extend
21. Model: Assemble
New component
Joint
As-built joint
Joint origin
Rigid group
Drive joints, motion link, and contact sets
22. Simulation
General simulation overview and flow
Simulation: Simplify workspace

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