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آموزش 3ds Max 2018

دسته بندی ها: دیزاین ، آموزش های لیندا (Lynda) ، آموزش های اتودسک (Autodesk) ، آموزش تری دی مکس (3ds Max)

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3ds Max 2018 Essential Training Publisher:Lynda Author:Aaron F. Ross Duration:10h 10m Level:Beginner

Learn what you need to know to use 3ds Max 2018 to create professional 3D models, animations, and motion graphics. This essential training course covers spline and polygonal modeling, as well as texturing, lighting, and rendering.
Released: 4/12/2017

3ds Max is best known for its modeling and rendering tools. These strengths come into play in architecture, manufacturing, game development, industrial design, and motion graphics. There are dozens of features and techniques to master, from sculpting and texturing to lighting and rendering. This course covers 3ds Max from the ground up, providing an overview of the entire package as well as essential skills that 3D artists need to create professional models and animations.

Learn how to get around the 3ds Max interface and customize it to suit your production pipeline. Discover how to model different objects using splines, NURBS, polygons, subdivision surfaces, and tools such as Paint Deform. Then, find out how to construct hierarchies, add cameras and lights to a scene, and animate with keyframes. Author Aaron F. Ross also takes an in-depth look at materials and texture mapping as well as the rendering options, including an introduction to Arnold, the new production renderer.

Topics include:
Customizing and configuring the interface
Selecting, duplicating, and editing objects
Working with sub-objects in the modifier stack
Performing polygonal and subdivision surface modeling
Freeform modeling and sculpting
Modeling with splines and NURBS
Linking objects in hierarchies
Framing shots with cameras
Creating and editing keyframes
Controlling lights and shadows
Building materials
Mapping textures
Rendering sequences

Introduction
Welcome
1m 14s
How to use the exercise files
3m 32s
1. Getting Started
Choosing a workspace
1m 42s
Customize user Interface and defaults
1m 47s
Setting preferences
3m 40s
Using project folders
5m 4s
2. 3ds Max Interface
Getting familiar with the interface
6m 45s
Using the Create and Modify panels
3m 50s
Navigating in viewports
7m 24s
Transforming objects with Move and Rotate
5m 43s
Using hotkeys
3m 11s
Specifying display units
3m 7s
Specifying system units
4m 17s
Defining the Home Grid
3m 27s
Choosing shading modes
4m 26s
Configuring viewports
2m 21s
Customizing colors
4m 6s
Customizing hotkeys
5m 18s
3. Manipulating Objects
Choosing a coordinate system
4m 17s
Choosing a transform center
3m 7s
Duplicating objects with Array
6m 10s
Duplicating objects with Clone
5m 11s
Using Isolate Selection and Lock Selection
2m 11s
Working with the Scene Explorer
2m 53s
Selecting with Window/Crossing
3m 20s
Collecting objects in Groups
6m 16s
4. Using the Modifier Stack
Understanding level of detail
6m 1s
Moving a pivot point
2m 43s
Selecting sub-objects
3m 26s
Building a modifier stack
4m 51s
Understanding topology dependence
4m 12s
Using a Volume Select modifier
5m 42s
Clearing a selection in the stack
3m 10s
Collapsing the modifier stack
8m 50s
5. Spline Modeling
Creating a line
8m 14s
Editing vertex types
4m 58s
Revolving a surface with a Lathe modifier
3m 49s
Editing Splines
3m 51s
Adjusting level of detail with Interpolation
3m 45s
Understanding NURBS
4m 42s
Importing Illustrator paths to 3ds Max
5m 49s
Rendering splines
3m 39s
Adding a Bevel modifier
5m 35s
Creating a TextPlus primitive
5m 52s
Lofting with the Sweep modifier
4m 11s
6. Polygon Modeling
Creating an image plane
8m 23s
Tracing an image plane
5m 56s
Creating solid geometry with Extrude modifier
1m 57s
Adding edges with Cut
4m 16s
Correcting topology with QuickSlice
6m 14s
Preparing Boolean operands
8m 55s
Cutting with Booleans
4m 48s
Creating doors and windows
5m 44s
7. Sub-Object Polygon Editing
Constraining sub-object transforms
4m 52s
Detailing with Chamfer
5m 45s
Branching with Extrude
5m 45s
Simplifying geometry with Remove
6m 21s
Welding vertices
4m 43s
8. Subdivision Surface Modeling
Understanding subdivision surfaces
2m 44s
Preparing for subdivision surfaces
5m 27s
Adding the OpenSubDiv modifier
1m 51s
Shaping with Editable Poly Ribbon tools
6m 30s
Baking subdivisions
3m 27s
9. Freeform Modeling
Sculpting with Paint Deform
8m 6s
Using Paint Deform brushes
6m 27s
Setting paint options
3m 37s
Controlling brush options
3m 34s
Conforming one object to another
7m 17s
Sculpting with Conform Transform
3m 28s
10. Hierarchies
Understanding hierarchies
3m 23s
Transforming pivot points
5m 4s
Rotating in Gimbal coordinate space
5m 43s
Setting rotation Axis Order
5m 9s
Linking objects
6m 32s
Locking transforms
3m 29s
Avoiding problems with scaling linked objects
9m 50s
11. Layout and Modeling
Merging scenes
3m 29s
Referencing scenes with Xref Objects
6m 7s
Managing display layers
5m 50s
Creating a target camera
3m 51s
Creating a free camera
5m 16s
Enabling safe frames
3m 41s
Choosing aspect ratio in Render Setup
4m 26s
12. Keyframe Animation
Setting up Time Configuration
6m 18s
Creating keyframes in Auto Key mode
4m 22s
Creating keyframes in Set Key mode
3m 52s
Editing animation in the Timeline
4m 50s
Editing animation in the Dope Sheet
4m 34s
Interpolating keys in the function Curve Editor
6m 41s
Moving position keys with Motion Paths
6m 40s
13. Lighting
Creating photometric lights
4m 21s
Controlling viewport quality
3m 14s
Adjusting light Intensity and color
4m 4s
Adjusting exposure control
6m 37s
Using the ART renderer
5m 52s
Adjusting light shape
3m 49s
Adjusting light distribution
6m 38s
Creating a sun and sky
8m 19s
Previewing renders with ActiveShade
3m 15s
Using the Light Explorer
7m 45s
14. Materials
Using the Compact Material Editor
6m 17s
Using the Slate Material Editor
6m 52s
Managing scene materials and sample slots
7m 4s
Adjusting standard material parameters
4m 13s
Adjusting physical material parameters
8m 49s
Assigning multi/sub-object materials
6m 44s
15. Mapping Textures
Placing 3D procedural maps
8m 24s
Mapping bitmap image files
4m 55s
Tracking scene assets
9m 39s
Projecting UVs with UVW Map
5m 24s
Using Real-World Map Size
2m 10s
Painting on objects with Viewport Canvas
11m 59s
16. Rendering
Choosing a renderer
5m 47s
Choosing render output file options
4m 53s
Rendering a preview animation
9m 17s
Playing image sequences in the RAM Player
4m 26s
Setting Arnold render options
10m 24s
Rendering an image sequence
4m 1s
Conclusion
Next steps
2m 11s

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