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آموزش اصولی نرم افزار هودینی

دسته بندی ها: آموزش هودینی (Houdini) ، آموزش های لیندا (Lynda)
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Houdini Essential Training Publisher:Lynda Author:Scott Pagano Duration:7h 44m Level:Beginner

Get up to speed with Houdini, a leading package for procedural 3D content creation. Learn about core geometry and animation concepts, lighting, shading, and rendering techniques, and more.
Released: 6/23/2017

There's a multitude of tools for 3D content creation on the market, and each has its own advantages and merits. Houdini'a leading package for 3D content creation'offers a procedural workflow that allows for powerful experimentation, system reusability, and overall process efficiency in building an array of assets and animations.

While known for its VFX strengths, Houdini has powerful tools for end-to-end 3D production for projects ranging from photorealistic visual effects to stylized motion graphics. In this course, Scott Pagano starts from the ground up to provide you with a solid foundation in Houdini. First, he takes you through the interface, covering topics such as global animation options, nomenclature, and viewport and display nodes. Next, he covers core geometry and animation concepts, followed by lighting, shading, and rendering techniques using the Houdini Mantra renderer. Once you have those primary 3D skills under your belt, Scott moves on to particles and volumes'some of the package's most lauded strengths. He wraps up with an overview of the package's compositing context, where you can create procedural imagery useful for processes across all contexts.

Topics include:
Global animation options
Viewing standard attributes
Copying SOP with template attributes and stamping
Caching geometry
Exporting and importing Alembic
Applying copy stamp channels
Importing animation into CHOPs
Caching animation data
Rendering, shading, and lighting
Setting up rigid body dynamics
Collision geometry fundamentals
Emitting particles from objects and attributes
Rendering particles
Emitting smoke from an object
Refining smoke simulation
Compositing layers

Introduction
Welcome
1m 19s
What you need to know
1m 40s
Exercise files
49s
1. Interface
Navigation
1m 36s
Viewport and display modes
3m 10s
Panes
3m 2s
Desktops
2m 45s
Preferences
2m 57s
Display options and visualizers
3m 7s
Global animation options
2m 7s
Nomenclature
3m 30s
Network view
7m 54s
Node flags
6m 36s
Geometry spreadsheet
2m 51s
Tree view
1m 55s
Shelf Tools
2m 56s
2. Geometry
Object vs. suface context
4m 14s
Geometry types
5m 38s
Viewing standard attributes
3m 12s
Selection
3m 2s
Grid and snapping
2m 26s
Basic box up modeling
4m 3s
Polysplit and edge loops
6m 18s
Clip and mirror
3m 36s
Polybevel and divide
4m 52s
Curve SOP
3m 6s
UV unwrap
3m 31s
Creating groups
6m 31s
Creating attributes
7m 49s
Copy SOP
2m 43s
Copy SOP with template attributes
4m 39s
Copy SOP with stamping
6m 55s
Packed feometry
4m 59s
Geometry with VDBs
4m 1s
VOP SOP
6m 42s
Subnetworks
7m 46s
Caching geometry
5m 19s
Export Alembic
4m 51s
Import Alembic
2m 4s
3. Animation
Keyframes
3m 22s
Animation editor
3m 16s
CHOP networks
6m 57s
Expressions in parameters
3m 49s
Noise and filtering
7m 3s
Copy stamp channels
8m 9s
Apply copy stamp channels
7m 50s
Channel SOP
3m 23s
Importing animation into CHOPS
4m 23s
Cache animation data
2m 23s
4. Rendering
Cameras
7m 2s
Flipbooks
3m 43s
Mplay
2m 43s
IPR rendering
5m 5s
Basic mantra settings
5m 58s
Mantra quality settings
12m 1s
Render passes, AOV
4m 44s
Open GL ROP
2m 57s
Geometry ROP
1m 49s
FBX ROP
1m 55s
Alembic ROP
2m 26s
5. Shading
Assigning materials
3m 33s
Principled shader
7m 28s
Using textures
3m 25s
Displacement
4m 10s
Basic custom shader
7m 51s
Subdivision settings
4m 26s
6. Lighting
Light types: Point and spot
5m 55s
Light types: Distant
4m 51s
Light types: Area
4m 19s
Light types: Environment and HDR
3m 19s
Sun and sky lighting
4m 29s
Light bank and light linking
2m 47s
7 . Dynamics
Rigid body dynamics setup
4m 49s
Adding objects to the simulation
3m 21s
Changing dynamic object types
2m 46s
Collision geometry fundamentals
5m 49s
Refining dynamics network
8m
RBD active node
4m 57s
Caching simulation results
5m 46s
Applying lo-res sim to hi-res geometry
9m 43s
Wire simulation setup
7m 54s
Refining wire simulation
6m 42s
Deforming geometry with wires
6m 34s
8. Particles
Creating velocity attribute on objects
4m 4s
Emitting particles from objects
4m 33s
Emitting particles from attributes
6m 15s
Refining particle simulation
3m 43s
Caching particles
3m 55s
Post-simulation color modification
8m 48s
Rendering particles
5m 11s
9. Volumetric Simulations
Emitting smoke from an object
5m 8s
Refining smoke simulation
7m 8s
Key fluid simulation nodes
9m 40s
Caching output
8m 32s
Pyro Shader
6m 4s
10. Compositing
Render scene overview
1m 40s
Compositing layers
5m 50s
Rendering output
2m 24s
Conclusion
Next steps
1m 3s

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