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آموزش اصولی Substance Painter 2018

دسته بندی ها: آموزش های لیندا (Lynda) ، آموزش Substance Designer

این روزها، تقریبا هر استودیوی بازی و مصورسازی صنعتی از Substance Painter استفاده می کند. در این دوره با ایجاد پروزه جدید، وارد کردن مدل، کار با متریال و لایه ها، ابزارها و ویژگی های Substance Painter آشنا می شوید.

سرفصل:

  • معرفی دوره
  • یادگیری Substance Painter
  • ایجاد یک پروژه جدید
  • ناوبری views
  • درک تنظیمات نمایش
  • وارد کردن محتوا
  • پشتیبانی از نقشه های تکسچر
  • رفع UVs و AO همپوشانی
  • ایجاد یک ماده فلزی
  • تکسچر بدن، لاستیک ها و کابین وسیله نقلیه
  • اعمال خاک و زنگ
  • صادرات تکسچر
  • رندر در Iray
  • و غیره
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Substance Painter 2018 Essential Training Publisher:Lynda Author:Wes McDermott Duration:4h 22m Level:Beginner

Learn how to use Substance Painter 2018 to texture and render assets for 3D games.
Released: 9/26/2018
These days, nearly every industrial visualization and game studio uses Substance Painter, making it the industry standard for texture creation, especially for physically-based rendering (PBR). In this course, Wes McDermott takes a beginner's look at Substance Painter 2018, walking you through a basic project—texturing a simple game asset. He starts with the basics, showing you how to create a new project and import the model, as well as use the integrated baking system. Next, Wes shows how to work with materials and layers and provides a primer on the brush toolset and smart materials. After you finish tackling the fundamentals, Wes shows you how to fully texturize the asset, working step-by-step through the body, tires, and cabin of the example asset, a front-load tractor. He wraps up by showing you how to create portfolio renders using Iray, the integrated path-tracing renderer in Substance Painter.
Topics include:
Creating a new project
Backing texture maps
Fixing overlapping UVs and AO
Creating a metal material
Texturing the body, tires, and cabin of the vehicle
Applying dirt and rust
Exporting textures
Rendering in Iray
Introduction
Learning Substance Painter
1m 12s
What to know
31s
Exercise files
1m 51s
1. Creating a Project
Creating a project and importing the mesh
1m 49s
Navigating the views
3m 16s
Understanding texture sets and settings
6m 36s
Understanding display settings
7m 2s
Setting up a shader
8m 58s
Importing content
6m 19s
2. Baking Textures
Baking the maps for the project
10m 39s
Using Match By Mesh Name
9m 16s
Fixing overlapping UVs
4m 9s
Fixing ambient occlusion (AO) using Clone Brush
13m 33s
3. Creating a Metal Material
Creating the base material
9m 26s
Adding scratches to the roughness
8m 49s
Creating edge wear
4m 50s
Creating and applying a Smart Material
6m 39s
4. Texturing the Body
Creating the base and rust material
10m 53s
Masking the rust with effects and generators
10m 41s
Instancing the material
7m 42s
Refining the rust on the bucket
16m 48s
Finishing the bucket
11m 37s
Texturing the back
7m 13s
Adding a second painted material
9m 24s
Continuing to apply materials
5m 30s
Mirroring details
5m 50s
Painting bolts
8m 26s
Improving the metal
4m 22s
5. Texturing the Tires and Cabin
Creating the rubber
6m 33s
Texturing the rims
2m 42s
Texturing the cabin inside
8m 19s
Texturing the windshield
3m 59s
6. Applying Decal Textures and Overall Dirt
Texturing the lights
5m 3s
Using the UV projection manipulator
4m 33s
Creating the dirt material
12m 5s
7. Exporting and Using Textures
Using export configurations
3m 53s
Rendering in Iray
9m 22s
Conclusion
Next steps
2m 37s

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