Lynda_Unreal_Essential_Training

نرم افزار Unreal Engine یک موتور گرافیکی بسیار قدرتمند برای ساخت بازی‌ های رایانه‌ای است. از پروژه های کوچک موبایل تا بازی های باکیفیت کنسول و نیز بازی های رایانه ای را می توانید با استفاده از این نرم افزار انجام دهید.

در این آموزش تصویری با موتور بازی سازی Unreal Engine آشنا می شوید. در این دوره نحوه سفارشی کردن رابط گرافیکی، طراحی صحنه اصلی در بازی و نحوه افکت گذاری را می آموزید. همچنین نحوه نظارت بر عملکرد برنامه و طراحی شاخ و برگ درختان ، آب ، جاده و ساختمان های موجود در صحنه بازی را نیز خواهید آموخت.

این دوره آموزشی محصول موسسه Lynda است.

سرفصل های این دوره:

  • آشنایی با Unreal Engine 4
  • راه اندازی صفحه نمایش
  • مقدمه ای بر رابط کاربری
  • منوها
  • سفارشی کردن UI
  • جهت یابی
  • شروع یک پروژه جدید
  • ایجاد یک پروژه جدید
  • تکنیک دستکاری و جوی پیشرفته
  • طراحی 3. سطح: ایجاد مناظر پایه
  • حالت ابزار چشم انداز
  • ایجاد مناظر پایه
  • ویرایش مناظر
  • بررسی اجمالی از برس هندسه
  • ایجاد محتوا: برنامه های کاربردی خارجی
  • نصب و راه اندازی صحنه
  • و…

عنوان دوره: Lynda Unreal Essential Training

مدت دوره: 7 ساعت و 32 دقیقه

نویسنده: Craig Barr

توضیحات:

Lynda Unreal Essential Training

Craig Barr
7h 32m
Beginner

Unreal Engine is a complete suite of game development tools made by game developers for game developers. From 2D mobile games to console blockbusters, indie experiments, and virtual reality, Unreal Engine can power it all. In this course, Craig Barr covers the essentials of level design, lighting, effects, Visual Scripting, cinematics, and game packaging with Unreal. He covers creating your first project, building a base landscape, blocking out levels, and exporting and importing assets for use in the design. Want to find out how to craft a unique look? Learn about applying materials and creating special effects with Unreal's particle systems. Plus, get a thorough introduction to Blueprints, the visual scripting language, and optimizing performance for great gameplay with Unreal.
Topics include:
Customizing the Unreal UI
Creating a new project
Creating landscapes
Blocking out levels
Assembling a scene
Working with materials and lights
Adding post-processing effects
Defining bodies of water
Adding atmospherics, foliage, and wind
Working with the Blueprint editor
Creating cinematics
Monitoring performance
Packaging a game for distribution


Introduction
4m 20s
Welcome
1m 0s
What you should know
42s
Using the exercise files
2m 38s
1. Understanding the Unreal 4 Interface (UI)
34m 22s
Epic launch screen
5m 37s
Introduction to the user interface
6m 23s
Menus
4m 19s
Customizing the UI
5m 7s
Navigation
9m 32s
Documentation
3m 24s
2. Starting a New Project
32m 36s
Creating a new project
7m 23s
The Content Browser
11m 8s
Placing and manipulating actors
7m 29s
Advanced manipulation techniques
6m 36s
3. Level Design: Creating Base Landscapes
35m 6s
Landscape tool modes
8m 32s
Creating base landscapes
8m 24s
Editing landscapes
6m 53s
Applying landscape materials
11m 17s
4. Level Design: Blocking
34m 7s
Overview of geometry brushes
7m 23s
Geometry brush tour
9m 45s
Blocking out the level
9m 2s
Exporting blocked levels
7m 57s
5. Level Assembly
24m 13s
Content creation: External applications
3m 59s
Exporting final assets for Unreal
7m 11s
Importing final assets into Unreal
3m 58s
Assembling the scene
9m 5s
6. Look Development: Materials
47m 46s
Introduction to materials
6m 35s
Material properties
9m 14s
Material Editor: Lantern
20m 36s
Material instances
11m 21s
7. Look Development: Lighting
46m 47s
Lighting basics
12m 10s
Lighting with light actors: Headlights
8m 34s
Environment lighting
13m 24s
Building the lighthouse light
12m 39s
8. Post-Process Effects
9m 19s
Anti-aliasing
1m 34s
Tone mapping
2m 30s
Adding a bloom effect
2m 23s
Lighting components
2m 52s
9. Look Development: Water
28m 14s
Defining the water body
12m 45s
Advanced material: Water
15m 29s
10. Look Development: Effects
1h 3m
Creating atmospherics: Fog
12m 48s
Particle systems overview
10m 50s
Creating ambient particles: Dust
8m 50s
Particles: Level of detail
6m 26s
Creating foliage
15m 30s
Creating ambient wind
8m 56s
11. Blueprints: Visual Scripting in Unreal Engine 4
24m 53s
Introduction to Blueprints
4m 53s
Blueprint editor
6m 20s
Blueprint animation: Lighthouse light
13m 40s
12. Matinee: Creating Cinematics
37m 3s
Introduction to Matinee
3m 59s
The Matinee UI
6m 59s
Using camera groups in Matinee
12m 8s
Using the Director Track
7m 14s
Creating a cinematic
6m 43s
13. Performance Monitoring
15m 19s
Playback and performance settings
5m 10s
Tips for optimal performance
3m 36s
Render visualizers
3m 33s
GPU profiling
3m 0s
14. Packaging Your Game
13m 16s
Overview
2m 54s
Play-test your game
5m 24s
Packaging for distribution
4m 58s
Conclusion
2m 9s
Goodbye
2m 9s