Pluralsight_Game_Asset_Production_Pipeline_for_Unity

در این آموزش تصویری با نحوه ساخت اجزای بازی Pipeline (خط لوله) برای Unity آشنا می شوید.

این دوره آموزشی محصول موسسه Pluralsight می باشد .

سرفصل های دوره:

  • تنظیم نکات عمومی
  • تکنیک های مدلسازی در 3ds Max
  • کار با ZBrush
  • آغاز روند UV Unwrapping
  • معرفی ID Mask
  • اصلاح Mask
  • تست Mesh در Unity
  • ایجاد یک Mesh سفارشی
  • راه اندازی Unity 5
  • و…

عنوان دوره: Pluralsight Game Asset Production Pipeline for Unity
سطح: متوسط
مدت زمان: 2 ساعت و 55 دقیقه
نویسنده: Joshua Kinney

توضیحات:

In this series of Unity tutorials, we'll create an asset step-by-step and explore the entire 3D game asset production pipeline for Unity. Software required: 3ds Max 2015, Zbrush 4R6, Substance Painter, Unity 4.6, Unity 5 beta.
In this series of Unity tutorials, we'll create an asset step-by-step and explore the entire 3D game asset production pipeline for Unity. We'll start out by learning about some general set up tips for creating game assets in a content creation package like 3ds Max. After that, we'll jump into creating our high poly asset using 3ds Max and ZBrush. Then we'll learn how to quickly model and unwrap the UV's game resolution mesh in 3ds Max. After that, we'll learn how to properly bake out our essential maps needed for texturing in Substance Painter. Once in Substance Painter, we'll talk about some basic texturing tips and how Substance Painter can save us some time with its multi-channel painting capabilities. Finally, we'll finish this Unity training by learning how to create LODs and a custom collision mesh to take advantage of Unity's optimization features. Software required: 3ds Max 2015, Zbrush 4R6, Substance Painter, Unity 4.6, Unity 5 beta.

Introduction and Project Overview
1:01
    Introduction and Project Overview
    1:01
Game Asset Production Pipeline for Unity
2:54:05
    General Set up Tips
    3:23
    Blocking in the High Poly Asset
    13:43
    High Poly Modeling Techniques in 3ds Max
    9:25
    Finalizing the High Poly Asset in ZBrush
    12:45
    Blocking in the Low Poly Mesh
    10:54
    Finishing the Low Poly Mesh
    13:51
    Beginning the UV Unwrapping Process
    14:31
    Finishing the UVs
    13:50
    Baking the Normal Map and Id Mask
    8:37
    Baking the Ambient Occlusion Map
    3:10
    Modifying the Id Mask
    4:50
    Setting up the Substance Painter Project
    4:11
    Blocking in the Textures of Our Game Asset
    10:27
    Finishing the Texture
    16:22
    Testing the Mesh and Textures in Unity
    5:36
    Creating Lod Meshes for Our Game Asset
    15:09
    Creating a Custom Collision Mesh
    9:43
    Setting up the Standard Material in Unity 5
    3:29

حجم فایل: 786MB