در این آموزش تصویری با مدلسازی معماری در 3ds Max و Unreal Engine 4 آشنا می شوید.
این دوره آموزشی محصول موسسه Udemy است.

سرفصل های دوره:

  • کار با Unreal Engine 4
  • کار با نرم افزار 3ds Max
  • نقشه برداری UVW در 3ds Max
  • اصول ساخت و طراحی بازی ها
  • نحوه استفاده از قالب ها
  • استفاده از دستورات 3ds Max
  • ساخت بازی با Unreal Engine 4
  • نحوه رفع خطاها
  • نحوه افزایش روشنایی در بازی
  • نحوه نورپردازی
  • افزودن پنجره و سقف
  • ایده گرفتن از مدل های فانتزی
  • بررسی زمان واقعیاجرای پروژه
  • نحوه بارگزاری داده ها
  • نکات تکمیلی
  • و…

عنوان دوره: Udemy 3ds Max + Unreal Engine 4: Easy Real Time for Arch Viz
مدت زمان: 2 ساعت و 30 دقیقه
نویسنده: Adam Zollinger


توضیحات:

Udemy 3ds Max + Unreal Engine 4: Easy Real Time for Arch Viz

Adam Zollinger
2.5 Hours
All Levels

Course Description
30 day money back guarantee (no questions asked)
Course will be constantly updated with more advanced material
Instructor will be your technical support throughout course to answer any questions that arise
3DS MAX + UNREAL ENGINE 4: EASY REAL TIME FOR ARCH VIZ (or any kind of 3d project)
This class is designed for those of you who are ready to take the next step with your 3d projects. Whether you are a game creator, an architectural visualization specialist, or just aspiring artist, this class is right for you.
The intent of the class is to show how to leverage the capabilities of Unreal Engine 4, a real time gaming engine which is FREE, to turn your static 3d projects into something much more powerful -- a virtual reality environment.
You will also learn how to animate your projects using the game engine. This real time animation can potentially save you days and days of render time, as these animations render in just seconds!
If you are looking to add the next big thing to your workflow, or if you are interested in applying your 3d modeling skills to video games, please join the course.
See you in class.
NOTE: This class is taught by Adam Zollinger, a successful 3d artist, author, and Udemy Instructor. Adam has over 9,000 satisfied students already and has proven to be a wealth of knowledge in the field of 3d and digital art. He can also be your companion on the path to becoming a professional, as he is always willing to answer student questions, share personal insights, and help diagnose technical problems.
What are the requirements?
basic 3d modeling and materials
basic knowledge of some 3d platform, preferably 3ds Max (although any should work)
What am I going to get from this course?
Over 36 lectures and 2.5 hours of content!
import your projects / models into Unreal Engine
use templates to easily start navigating your build environment in real time
start your own real time project from scratch
light a scene using UE4 tools
create / edit basic materials in UE4
add collisions, simple scripts, players, and objects to your virtual environment
find your way around the UE4 UI
use the basic tools with the UE4 game engine
create your own real time projects
export projects as "game" levels for others to explore
create real time architectural walkthroughs for clients to explore projects in virtual reality
render real time animations from your UE4 project in a matter of seconds
learn more advanced techniques as additional lectures are continually added
What is the target audience?
take this course if you are new to Unreal Engine 4
take this course if you do Arch Viz, and you are interested in real time animations and virtual reality
take this course if you want to get started building your own game levels
take this course if you are interested in working real time engines into your workflow in some way.
DO NOT expect this course to be an exhaustive tutorial of Unreal Engine 4
DO NOT take this course if you are completely new to 3d in general -- I have other courses you can check out for that

Section 1: Introduction To Me And The Course
Lecture 1
Hi, I'm Adam, And This is My Course About Unreal Engine 4
04:01
Lecture 2
Generic Video: How To Get The Most Out of This Course
03:55
Lecture 3
Preperation And What To Expect
3 pages
Section 2: In 3ds Max
Lecture 4
Modeling Considerations
03:18
Lecture 5
Your Scene Is NOT normal. Let's Fix It!
02:13
Lecture 6
Material Considerations
02:02
Lecture 7
UVW Map Considerations
03:22
Lecture 8
FBX Export for Real Time
02:43
Lecture 9
Don't Have Your Own Model To Test? Use Mine
Article
Lecture 10
Section Recap: Doing Everything Right in 3ds Max Goes a Long Way
2 pages
Section 3: In Unreal Engine 4
Lecture 11
Setting Up A Basic Project Using A Template
06:50
Lecture 12
Basic Navigation in Unreal Engine 4
05:00
Lecture 13
Additional Resources Regarding Getting Around in UE4, Straight From The Source
Article
Lecture 14
Importing from 3ds Max to Unreal Engine 4
04:51
Lecture 15
Fixing Errors and Re-Importing
01:17
Lecture 16
What are Collisions? Here is a Breakdown If You Are New To Real Time
1 page
Lecture 17
Collisions: When Worlds Collide!
04:46
Lecture 18
Let's Get To The Fun Part...Start Looking Around
05:35
Lecture 19
Section Recap: The Very Beginnings of Your Real Time Experience
2 pages
Section 4: Unreal Engine 4: Materials
Lecture 20
Materials Introduction
01:19
Lecture 21
Unreal Engine Materials and Your First Build!
09:26
Lecture 22
More Real Time Materials
03:20
Lecture 23
A Mirror Reflection Material in UE4
04:22
Lecture 24
Dive in Way Deeper To Materials With Epic Games Video Tutorials
Article
Lecture 25
Materials Recap: What Have We Learned About Unreal Engine 4 Materials
2 pages
Section 5: Unreal Engine 4: Lighting
Lecture 26
Lighting Introduction
00:49
Lecture 27
UE4 Lightmass Settings for Arch Viz + Applying Basic Lights
06:01
Lecture 28
More Lighting and Post-Processing
05:39
Lecture 29
Skylight and More Post-Processing
04:49
Lecture 30
Lighting Fix
01:32
Section 6: Finishing Touches
Lecture 31
Finishing Touches Introduction - Refining the Project Further
02:20
Lecture 32
Refine Textures, Add Can Lights, Add Collisions, Tie Up Loose Ends
09:06
Lecture 33
Importing Entourage -- Maybe Some of Your Own Fancy Models
08:06
Lecture 34
Adjusting the Movement / Speed of Your Dude
02:25
Section 7: Exporting Your Real Time Project So Others Can View It
Lecture 35
Exporting Your Project
06:11
Lecture 36
Here is Where I Teach You To Reduce Render Times By 1 Million Percent
10:24