در این آموزش تصویری با نحوه ساخت مکعب روبیک در Blender آشنا می شوید. در این دوره نحوه مدل سازی سه بعدی مکعب روبیک ، نحوه طراحی انیمیشن با استفاده از بلندر ، استفاده از keyframe ، تنظیم رزولوشن تصویر و … را خواهید آموخت.
این دوره آموزشی محصول موسسه Udemy است.
سرفصل های دوره:
- نحوه راه اندازی Blender
- مقدمه ای بر Blender
- نحوه تنظیمات دکمه ماوس
- کار با آرایه
- نحوه ساخت Vertex
- نحوه استفاده از Vertex
- مرتب سازی با Vertex Group
- استفاده از نقشه UV با Vertex Group
- تبدیل مکعب بزرگ به مکعب های کوچک
- نحوه ساخت انیمیشن
- نحوه متحرک سازی دوربین
- نحوه رندرکردن تصاویر
- نحوه تنظیم رندر نهایی
- نحوه تست و اشکال زدایی برنامه
عنوان دوره: Udemy Create a Rubik’s Cube in Blender
مدت زمان: 1 ساعت و 30 دقیقه
نویسنده: George Kingsnorth
Udemy Create a Rubik's Cube in Blender George Kingsnorth All Levels 1.5 Hours 3D modeling of Rubik's Cube, using UV maps from a single texture image and creating a animation using Blender. In this course you will learn how to create a Rubik's cube using a simple cube, several array modifiers, create vertex groups, us a single UV Map Image for each of the cube faces, create a simple rotation animation and render an image sequence animation. The course will help you build your skills in using Blender for creating a simple model, texture-mapping using UV Maps and creating a simple animation. This course is suitable for Newbies. The course is about 1 hour 30 minutes in duration. There are nine sections of video tutorials with seven short quizzes highlighting key features used in Blender. This course is designed for anyone wishing to learn some basic modelling, UV Mapping, simple animation and how to render using Blender's build in render. What are the requirements? Download Blender for their operation system. What am I going to get from this course? Select a suitable image to use as a texture-map. Create a simple cube based model. Use bevel tools to shape the model. Create Vertx Groups to select specific parts of a mesh model. Learn a range of useful keyboard short cuts. Use a UV Map are unwrapping a section of the model. Create a simple rotation animation using keyframes and transformations. Set up a folder to render too. Set a suitalbe rendering resolution for the final animation. What is the target audience? This course is designed to those new to 3D modelling. The course can also be used by those wishing to refresh their skills in Blender. Section 1: Introduction Lecture 1 Introduction 02:15 This video introduce what is in the course. I have included a zip file that contains the Blend file created during the making of this course. The is also included the PNG file I used for the UV Map. I would encourage you to look at the Rubik's Cube model and analyse how it was produced. Keep an unaltered version for reference as you go through the course so you can make comparisons. Section 2: Blender overview and some preferences to set. Lecture 2 Overview of Blender's Interface 07:42 Lecture 3 3 Button Mouse Configuration & Controls 02:09 In this video you will learn how to set the user preferences so that selection can be made using the Left Mouse Button. This configuration is used through this course. How to check mouse selection to left button? How to check mouse selection to left button? Section 3: Researching and modelling Lecture 4 Finding a texturemap & generating 3 Arrays 03:09 In this video you will be shown how to locate an image to use as a UV Map, through research on the Internet. How do you create an array? Section 4: Creating Vertex Groups Lecture 5 Using Vertex Groups to separate 27 cubes 04:57 In this video you will be shown how to use Vertex Groups so that each of the 27 smaller cubes can be individually select will in Edit Mode of a single Object Mesh. Lecture 6 Sorting out problems with Vertex Group 06:18 In this video you will be shown some of the issues that can arise while creating Vertex Groups. What does a Vertex Group allow you to do? Section 5: Using Vertex Groups as part of the UV Mapping process Lecture 7 Using UV Maps with Vertex Groups (Part 1) 06:09 The following three videos look at how to create the UV Maps to texture map the Rubik's Cube. Lecture 8 Using UV Maps with Vertex Groups (Part 2) 09:27 Lecture 9 Using UV Maps with Vertex Groups (Part 3) 02:08 What two keys can you use to select a Vertex Group in Edit Mode? Section 6: Splitting 1 cube into 27. Lecture 10 From 1 Big Cube to 27 Small Cubes 05:43 In the video you will learn how to separate each of the 27 cubes in Edit Mode to create a new Object. How do you separate a Vertex Group into a new Object? Section 7: Animating the Rubik's cube. Lecture 11 Animating the Cube 11:16 In the video we explore how to animate nine cubes so that they arc during rotation instead of moving in a straight line by using keyframes. Lecture 12 Animating the Camera 06:19 In this video we will add a simple camera move to further enhance the animation. Keyframes Lecture 13 Setting up lights for rendering 08:01 In this video the lights are adjusted for the final render. Section 8: Rendering Lecture 14 Final Render 05:17 In this video you will be shown how to set up the resolution for the final render, and where to locate the folder for the final render. Locating where the rendered files go. Section 9: Conclusion Lecture 15 Course Conclusion 03:24 In this video we bring the course to its conclusion.