این دوره نحوه پیاده سازی سیستم Undo و Redo را در توسعه بازی با Unity آموزش می دهد. در این آموزش تصویری نحوه استفاده از کلاس های Object ، ذخیره سازی داده ها ، نحوه بهینه سازی کدنویسی و نحوه مدیریت داده ها را می آموزید.
این دوره آموزشی محصول موسسه Udemy است.

سرفصل های دوره:

  • استفاده از کلاس های Object
  • آشنایی با کلاس های Object
  • آغاز به کار کلاس های Object
  • راه اندازی یک کلاس شی
  • کار با پارامترهای کلاس
  • نحوه ارتباط MonoBehaviour با کلاس های Object
  • نحوه اسکریپت نویسی
  • نحوه کار با توابع
  • کار با سیستم Undo / Redo
  • بهبود منطق برنامه
  • ایجاد کلاس Undo
  • نحوه حذف توابع
  • ایجاد کلاس Redo
  • توسعه بازی با Unity نحوه انتشار بازی
  • کار با Assets
  • و…

عنوان دوره: Udemy Unity Game Development: Object Classes / Undo Redo Systems
مدت زمان: 1 ساعت و 30 دقیقه
نویسنده: Knowledge Base


توضیحات:

Udemy Unity Game Development: Object Classes / Undo Redo Systems

Knowledge Base
1.5 hours
All level

Understanding where should Object classes should be used and learn how to put a product on the Unity Asset Store
Learn how to use Object classes inside of Unity while creating a system that we push to the Unity Asset Store. Object classes are important to store a lot of data. They can be used for saving, data management and to create complex systems such as a way to undo and redo actions inside of the Unity project.
Understand How to Create Systems with Object classes.
Understand the benefits of Object classes.
Learn how to store and call information from an Object class.
Learn the steps for publishing an asset
Clean and Optimize Code with the Object Class.
When starting a big project inside of Unity, it is important to have clean code that everyone can read. Using the Object calls helps specify where information is located for other users, saving and loading purposes, and to create a holder for multiple important variables.
Working with Object classes can make a 400 line script to a 100 line script. This optimization can increase workflow, prevent variables from being acidity deleted, and is a great foundation for saving and loading scripts. Your code should always be clean and easy to read. The Object class insures that.
Learn how to develop clean publishable code you can sell in the Unity Asset Store
The course expands knowledge in the Object class. You'll learn how to develop clean and optimized code that is worthy of publication.
This course takes you from an idea to the creation of a product that can be used in other Unity projects. We go from learning what an Object class is and how to use it, to learning how to use the Object class in our undo and redo system to publication of the product.
You will learn one of the most important features of Object oriented programming.
After following along this course, you will be able to use this information in any Unity project.
What are the requirements?
Students need to know how to move around Unity.
Have a basic understanding of Unity components.
What am I going to get from this course?
Understand the Object class.
Learn how to use the Object class with other scripts inside of your Unity scene.
Have an understanding of C sharp lists.
Know how to publish Unity projects on the Asset store.
What is the target audience?
This course is for students that are new to object classes and creating products for Unity.
Students that do not have beginner code knowledge of C Sharp should not take this course

Section 1: Introduction
Lecture 1
Why Use Object Classes
08:35
Understanding where should Object classes be used and why they are important.
Lecture 2
Download the resources associated with this course
Lecture 3
FAQ about our courses
6 pages
Section 2: Main Course
Lecture 4
Getting Started With Object Classes
08:25
Learning how to set up an Object class and how to call parameters form the class.
Lecture 5
Communicating MonoBehaviour Class with Object Class
09:10
Creating a script that will call the functions of our Object class and that will be the base for our undo and redo system.
Lecture 6
Creating a Type Function in Object Class
11:31
Improving logic of the undo and redo system by creating a boolen function to see if there are similar object in the list.
Lecture 7
Creating Undo System
09:58
Putting all the functions and information together to create an undo system.
Lecture 8
Creating Redo System
12:57
Putting all the functions and information together to create a redo system.
Section 3: Working With the Unity Asset Store
Lecture 9
Adding Code for Unity Asset Store
09:06
Adding player input code so that we can ship the package on the Unity Asset Store.
Lecture 10
Publishing On Unity Asset
08:10
Going over the steps of putting a product on the Unity Asset Store.
Section 4: Assets
Lecture 11
Demo Builds
Section 5: Bonus lectures and extras
Lecture 12
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