پیشنهاد فرادرس

آموزش انتشار و اسکریپت نویسی بازی ها در Unity

دسته بندی ها: آموزش یونیتی ، آموزش ساخت بازی ، آموزش های لیندا (Lynda)
Cert Prep: Unity Scripting and Publishing Publisher:Lynda Author:Alan Thorn Duration:1h 57m Level:Intermediate

Prepare for the Unity Certified Developer exam by exploring the fundamentals of building scripts to create common gameplay mechanics.
Released: 8/2/2017

Validate your programming skills and knowledge of foundational game design by becoming a Unity Certified Developer. In this course, prepare for the Unity Certified Developer exam by exploring the fundamentals of building scripts to create common gameplay mechanics. Alan Thorn covers the basics of scripting, demonstrating how to create a script file, configure a code editor, and use variables. He also discusses gameplay mechanics, including how to spawn and delete objects. Plus, he explains how to work with coroutines, create desktop builds, and use Cloud Build to create and share builds.

Topics include:
Creating a script file
Configuring a code editor
Gameplay mechanics
Object spawning and deletion
Getting started with coroutines
Launching and pausing coroutines
Cloud Build

Introduction
Welcome
52s
1. Scripting Fundamentals
Creating a script file
7m 14s
Configuring a code editor
5m 16s
Writing a Hello World program
8m 24s
Using variables
7m 58s
Vectors and positions
10m 5s
2. Gameplay Mechanics
Triggers and events
11m 4s
Object spawning
9m 43s
Object deletion
6m 45s
Distances and loops
7m 51s
3. Coroutines
Getting started with coroutines
4m 7s
Launching coroutines
3m 1s
Pausing coroutines
4m 16s
Updates and continuous coroutines
4m 29s
Object motion
5m 13s
4. Building and Deployment
Creating desktop builds
6m 11s
Getting started with Collab
4m 12s
Sharing with Collab
3m 9s
Cloud Build
3m 34s
Builds and distribution
2m 27s
Conclusion
Goodbye
1m 39s

پیشنهاد فرادرس

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