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آموزش مبانی موتور Houdini برای Unity 

دسته بندی ها: آموزش یونیتی ، آموزش ساخت بازی ، آموزش های پلورال سایت (Pluralsight) ، آموزش هودینی (Houdini)
Houdini Engine for Unity Fundamentals Publisher:Pluralsight Author:Kenny Lammers Duration:5h 3m Level:Beginner

Procedural content creation in game development helps speed up production. This course will teach you the fundamentals of using the Houdini Engine in Unity 2017 to procedurally generate models, collision meshes, material assignments, UVs, and more.
Procedural modeling is quickly becoming a must-have skill for Game Artists and Technical Artists. In this course, Fundamentals of Houdini Engine for Unity 2017, you will learn the core skills necessary to create your own procedural content for game development. First, you will learn how to construct procedural assets in the form of Houdini Digital Assets, to procedural generate models, collision meshes, material assignments, and UVs. Next, you will gain insight into the workflows and techniques that are crucial to becoming a successful procedural artist. Finally, you'll be able to create a procedural content pipeline using Unity and the Houdini Engine. When you are finished with this course, you will have the skills needed to create your own procedural assets that will help you move forward to build your own complete procedural content creation workflow. Software required: Houdini Engine, Unity 2017.

Course Overview
1m 38s
Course Overview
1m 38s
Setting up the Procedural Dev Environment
15m 7s
Module Overview
3m 52s
Houdini Engine Installation
3m 22s
Engine Test
7m 51s
Building the Platform Template
15m 2s
Overview
1m 16s
Procedural Toolset Design
3m 47s
Toolset Planning
2m 12s
Geometry Grouping
3m 0s
Adding Collision Meshes
4m 45s
Building the Bridge Template
50m 52s
Overview
10m 13s
Houdini Engine Handles
4m 9s
Creating the Bridge Pillars
14m 17s
Houdini Engine Curves
6m 40s
Inner Details
15m 32s
Building the Stair Template
51m 51s
Building the Stair Template
16m 24s
Skinning the Stairs
11m 58s
Stair Side Detail
8m 42s
Stair Collision Detail
5m 50s
Procedural Tags
4m 51s
Adding Vertex Color
4m 5s
Building the Railing Template
46m 39s
Building the Railing Template
9m 4s
Creating the Inner Posts
7m 47s
Creating UVs
18m 24s
Railing Geometry
7m 29s
Adding Materials
3m 53s
Building the Platform Assembly
39m 1s
Building the Platform Assembly
11m 35s
Trim Details
12m 31s
Clipping and Beveling
7m 14s
Vertex Colors
5m 56s
Unity Test
1m 43s
Building the Platform Decorator
30m 18s
Building the Platform Decorator
8m 58s
Creating Pebbles
5m 59s
Randomizing with VEX
9m 44s
Vertex Painting
5m 34s
Building the Railing Decorator
28m 4s
Grouping with Attributes
10m 15s
Post Randomization
4m 32s
Post Vertex Colors
11m 4s
Unity Test
2m 11s
Houdini Engine Instancing
20m 59s
Instancing
10m 22s
Custom Curve Instancing
5m 47s
Instance Manager
4m 49s
Conclusion
3m 44s
Conclusion
3m 44s

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