پیشنهاد فرادرس

آموزش مدل سازی سه بعدی با Blender برای بازی های Unity

دسته بندی ها: آموزش بلندر (Blender) ، دیزاین ، آموزش های یودمی (Udemy) ، آموزش انیمیشن سه بعدی ، آموزش یونیتی

این دوره مدل سازی سه بعدی را با Blender برای بازی های Unity آموزش می دهد. در این ویدئو نحوه استفاده از Blender ، ساخت انیمیشن ، نحوه توسعه پلتفرم ، بهبود مهارت های برنامه نویسی و توسعه بازی های ویدئویی را می آموزید. این دوره آموزشی محصول موسسه Udemy است.

سرفصل های دوره:

  • کار با Mac
  • کار با ابزارها و ویژگی ها
  • کار با Blender
  • نحوه نصب و راه اندازی Blender
  • نحوه انتخاب اشیا
  • نحوه حذف اشیا
  • نحوه افزودن Mesh
  • بررسی کنترل های اولیه
  • نحوه چرخش اشیا
  • کار با حلقه  ها
  • کار با ابزار Knife
  • کار با ابزار سه بعدی
  • کار با ابزار Bevel
  • کار با داده های Boolean
  • شبکه چیست؟
  • نحوه طراحی نرده ها و دیوارها
  • نحوه طراحی پل
  • نحوه طراحی بشکه
  • طراحی فضای داخلی
  • نحوه طراحی دیوارها، پنجره ها
  • نحوه ساخت انیمیشن
  • کار با جداول
  • نحوه تست و اشکال زدایی برنامه
  • و...

عنوان دوره: Udemy Learn Blender 3D Modeling for Unity Video Game Development سطح: مقدماتی مدت زمان: 11 ساعت نویسنده: Billy McDaniel

توضیحات:

Learn to Create or Edit Props, Design Levels, Apply Material and Simple Animations using Blender 3D for Unity Developers
This course was designed for Unity developers who want to extend their capabilities to include 3D modeling in Blender. Whether you're interested in designing unique 3D props for your games, building awesome levels, or tweaking your existing Unity Assets, this course can help you get through the learning curve and put you in the driver's seat. You'll learn to Blend like a pro with a good working knowledge of all of the most common tools for editing video game props and level design. We cover all the basic terms, keyboard shortcuts, best practices, time-saving tips, as well as a comprehensive introduction to animating without the use of bones or rigging, applying materials quickly with seamless ures or fine tuning your final product with ambient occlusion ure maps. Understand how to UV Unwrap 3D objects, apply your own graphics and more!
What are the requirements?
Students must have some working knowledge of video game development using Unity.
Student has a respectable background in personal computing.
Student has a drive to want to learn quickly.
The course is taught on a PC/Windows computer, and requires the use of a standard keyboard with numeric keypad, a 3-button mouse with mousewheel and some knowledge of working with game development props, animations, scripts, and graphics.
Students need to exercise some common sense.. for example; download and install Blender without a guide, and without being asked to do so. (The instructor assumes if you can develop video games, you can figure these things out on your own)
Students should expect to watch one lecture at a time and then follow the lecture with a session in Blender.
What am I going to get from this course?
Over 72 lectures and 10 hours of content!
Design Unity game props and levels like a pro using Blender 3D
Make adjustments to Unity Assets (props) by importing them into Blender.
Animate Traps and other obstacles for you game designs
Design Modular Levels for your Unity Games
Create your own Unity props with confidence using Blender 3D
What is the target audience?
This course is intended for video game developers who want to learn Blender for 3D modeling, ure mapping and simple animations. No previous modeling experience is required. The course is directed towards Unity game developers specifically, but a student could learn what they need from this course for any video game development platform. This is not a course to improve your skills as a programmer or game designer. This course skips over areas of Blender that do not pertain to video game development, and narrows in on just the stuff you want to learn!

Section 1: Introduction Lecture 1 Introduction 01:13 Lecture 2 Note to Mac Users 01:41 Lecture 3 Keyboards 03:40 Lecture 4 Mousewheel - 3-Button Mouse 01:38 Quiz 1 Introduction to Blender: What You Will Need 4 questions Section 2: Getting Started: Terminology & General Knowledge Lecture 5 Moving Around in Blender 12:58 Lecture 6 Lamps and Cameras 01:25 Lecture 7 (De)select All - Selecting and Unselecting Objects 05:15 Lecture 8 Delete and Undo 11:32 Lecture 9 Add Mesh - Create New Objects 05:11 Lecture 10 Object and Edit Modes 01:46 Lecture 11 Grab Tool 09:51 Quiz 2 Review Basic Controls 5 questions Lecture 12 Scale - Scaling, Sizing or Resizing an Object 04:41 Lecture 13 Extrude - Extruding or Extending an Object's Geometry 06:38 Lecture 14 Rotation - How to Rotate Objects 04:13 Lecture 15 Subdivide 05:29 Lecture 16 Dissolve Tool 05:10 Lecture 17 Edge Loop Select 06:00 Lecture 18 Loop Cut and Slide 04:07 Lecture 19 Loop Tools: Bridge (Add-On) 02:25 Quiz 3 Midway Terminology Review 3 questions Lecture 20 Knife Tool 06:30 Lecture 21 Remove Doubles 02:21 Lecture 22 Move To Layer - Moving Objects Between Layers 06:50 Lecture 23 Select Linked (More or Less) 05:20 Lecture 24 Origin and 3D Cursor 08:25 Lecture 25 Border and Lasso Select 07:27 Lecture 26 Join and Separate 09:38 Lecture 27 Bevel Tool 05:54 Lecture 28 Simple Deform: Bend (Modifier) - Bending Objects 03:49 Lecture 29 Cell Fracture Tool 10:14 Lecture 30 Boolean Modifiers 08:49 Lecture 31 What is The Grid? 11:05 Quiz 4 Completed Terminology Review 3 questions Lecture 32 TIP: Avoid Transform Resets 02:35 Section 3: Common Props Lecture 33 Low-Poly 'Cartoony' Trees 07:46 Lecture 34 Low-Poly 'Blocky' Characters 10:00 Lecture 35 Low-Poly 'Cartoony' House 15:21 Lecture 36 Fences 13:12 Lecture 37 Bridge 06:57 Lecture 38 Bridge ures 10:41 Lecture 39 Crates 15:12 Lecture 40 Barrels 08:40 Lecture 41 Treasure Chest - Part I: Foundation 15:27 Lecture 42 Treasure Chest - Part II: Hardware 12:57 Lecture 43 Gravestones 09:36 Lecture 44 Tables 08:38 Lecture 45 Chairs and Stools 15:14 Lecture 46 Clay Pottery 05:25 Lecture 47 Smashed Pottery 07:43 Lecture 48 Support Beams 16:01 Lecture 49 Modular Pipes 12:30 Lecture 50 Stairs: Vector Snapping 06:12 Lecture 51 Stairs: Array Modifier 13:04 Lecture 52 Stair Colliders 02:09 Quiz 5 Props Review 2 questions Section 4: Modular Level Design Lecture 53 Level Design: Interiors 18:19 Lecture 54 Level Design: Caves 14:32 Lecture 55 Blocked Doorways 05:01 Lecture 56 Walls, Windows and Doorways 17:08 Lecture 57 Floors: Planes vs Platforms 03:23 Lecture 58 Modular Rooftops: Tour 10:00 Quiz 6 Modular Level Design Review 2 questions Section 5: Animation without Rigging or Bones Lecture 59 Boneless Animations 06:08 Lecture 60 Treasure Chest - Part III: Animation 09:30 Lecture 61 Levers and Switches 11:30 Lecture 62 Trap: Floor Spikes 19:40 Lecture 63 Door Animation(s) 08:52 Lecture 64 Lifts: Elevator and Moving Platform 11:11 Lecture 65 Animation Events 03:33 Quiz 7 Review Boneless Animations 3 questions Section 6: ures, Materials and UV Mapping Lecture 66 ures vs Colors 10:01 Lecture 67 Seamless ures 13:34 Lecture 68 Understanding UV Mapping 19:35 Lecture 69 Unwrapping Cubes 04:35 Lecture 70 Unwrapping Cylinders 08:01 Lecture 71 Unwrapping Spheres 09:04 Lecture 72 Ambient Occlusion 08:27 Quiz 8 UV Mapping and Materials Review

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Udemy Learn Blender 3D Modeling for Unity Video Game Development

پیشنهاد فرادرس

محمد در 1397/01/03 ساعت 18:44

چپتر سه و چهارش ویدیو ها مشکل دارن ممنون میشم بررسی کنید مرسی

علی در 1395/01/12 ساعت 00:42

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