Digital_Tutors_Animate_and_Rig_a_Bouncing_Ball_in_Maya

این دوره آموزشی مدلسازی ، آماده سازی و متحرک سازی یک توپ در Maya را آموزش می دهد. این دوره منطق rigging و متدهای آن را برای دو نوع توپ متمایز پوشش می دهد.این دوره بحث موسیقی را به عنوان یک نقطه شروع برای زمان بندی و روش اجرا برای یک انیمیشن کوتاه ارائه داده است.

این دوره آموزشی محصول موسسه  Digital Tutors است.

سرفصل های دوره:

  • تعیین پارامترهای ایجاد شخصیت
  • شروع آماده سازی یک توپ ساده
  • اضافه کردن هندسه های مختلف به توپ ساده
  • ایجاد توپ و منحنی کنترل
  • برنامه نویسی  NURBS اسکریپت ایجاد منحنی
  • گروه بندی کنترل و اضافه کردن خط اتصال
  • متحرک سازی مبتنی بر فیزیک
  • متحرک سازی توپ
  • متحرک سازی DOUBLETAKE
  • Playblasting برای دوربین های متعدد
  • و…

عنوان دوره:  Digital Tutors Animate and Rig a Bouncing Ball in Maya
مدت زمان: 5 ساعت و 42 دقیقه
نویسنده:  Eric Kunzendorf


توضیحات:

Digital Tutors Animate and Rig a Bouncing Ball in Maya

5h 42m
Eric Kunzendorf

Throughout these lessons, we'll explore modeling, rigging and animating a bouncing ball. We'll cover rigging rationales and methods for rigging two distinct types of balls. We'll discuss methods of animating these balls naturalistically and as distinct characters in and of themselves. This course discusses music as a starting point for timing and presents methods for executing a short animation. The course concludes by discussing lighting and rendering techniques applicable to enhance the storyline.

Introduction and project overview 1 Introduction and project overview
01:11
Specifying the character creation parameters 2	Specifying the character creation parameters
08:37
Beginning a 'simple' ball rig 3	Beginning a 'simple' ball rig
07:49
Finishing the 'simple' ball rig 4 Finishing the 'simple' ball rig
10:47
Adding different geometry to the 'simple' ball rig 5 Adding different geometry to the 'simple' ball rig
07:02
Creating the ball and the control curves 6 Creating the ball and the control curves
06:29
Scripting the NURBS curve creation script 7 Scripting the NURBS curve creation script
10:38
Grouping the controls and add control joints 8 Grouping the controls and add control joints
08:18
Hooking up the multiplyDivide nodes 9 Hooking up the multiplyDivide nodes
09:45
Adding the lattice and clusters 10 Adding the lattice and clusters
08:00
Using an enumerated attribute 11 Using an enumerated attribute
12:56
Examining reference video 12 Examining reference video
10:07
Animating the 'physics-based' bounce 13 Animating the 'physics-based' bounce
10:59
Finishing the bounce animation 14 Finishing the bounce animation
13:16
'Animating' the ball 15 'Animating' the ball
11:42
Blocking the translations 16 Blocking the translations
10:22
Squashing and stretching the ball 17 Squashing and stretching the ball
07:50
Planning the animation 18 Planning the animation
08:51
Blocking the translations 19 Blocking the translations
12:22
Animating the freeform ball aka 'the Shmoo' 20 Animating the freeform ball aka 'the Shmoo'
12:41
Blocking the translations using stepped keys 21 Blocking the translations using stepped keys
11:31
Animating the doubletake 22 Animating the doubletake
09:55
Refining the doubletake 23 Refining the doubletake
11:18
Changing from stepped to plateau keys 24 Changing from stepped to plateau keys
12:27
Creating a top to bottom bounce 25 Creating a top to bottom bounce
09:55
Creating fluid poses 26 Creating fluid poses
13:22
Beginning the tail creation process 27 Beginning the tail creation process
10:52
Creating FK controls for the tail and making switch controls 28 Creating FK controls for the tail and making switch controls
11:50
Cleaning up the visibility controls 29 Cleaning up the visibility controls
11:13
Controlling the tail 30 Controlling the tail
10:51
Playblasting for multiple cameras 31 Playblasting for multiple cameras
11:09
Test rendering the ball animations 32 Test rendering the ball animations
10:59
Preparing for animation rendering 33 Preparing for animation rendering
05:36
Script rendering multi-camera animation 34 Script rendering multi-camera animation
12:12