Lynda_Start_Your_Own_Game_Company_with_John_Romero

این دوره شروع ساختیک کمپانی بازی سازی را توسط آقای John Romero مورد بحث قرار می دهد.در این آموزش تصویری با John Romero که یک کارآفرین نمونه ، طراح ، برنامه نویس و هنرمند است که بیش از 11 شرکت برنامه نویسی در زمینه ساخت بازیهای کامپیوتری دارد مصاحبه شده است. او در این مصاحبه توضیح می دهد که چگونه می توان یک کسب و کار در زمینه ساخت بازیهای کامپیوتری راه انداخت.

این دوره آموزشی محصول موسسه Lynda است.

سرفصل های این دوره:

  • معرفی
  • تشکیل شرکت
  • آیا شما نیاز به شروع به شرکت خود دارید؟
  • آیا شما نیاز به یک طرح کسب و کاردارید؟
  • ثبت نام یک کسب و کار
  • محافظت کردن از بنیانگذاران شرکت
  • بودجه و هزینه
  • چه هزینه برای اجرای یک شرکت بازی لازم است؟
  • نحوه دریافت سرمایه زمانی که هیچ کس را ندارید
  • گرفتن کمک های مالی از یک ناشر
  • آمادگی برای ارائه به سرمایه گذاران
  • قراردادها و کارهای حقوقی
  • سازماندهی قراردادها و اسناد
  • و…

عنوان دوره: Lynda Start Your Own Game Company with John Romero

مدت دوره: 1 ساعت و 28 دقیقه

نویسنده: John Romero

توضیحات:

Lynda Start Your Own Game Company with John Romero

John Romero
Beginner
1h 28m

John Romero is an award-winning game designer, programmer, and artist whose work spans over 150 games, including iconic games such as Wolfenstein, DOOM, and Quake. He's also a serial entrepreneur who has founded over 11 successful companies. In this interview, he gives advice on founding a gaming startup, from creating a business plan and finding investors to dealing with contractors and paperwork. John's insights are both inspirational and practical, filled with solid advice on starting a game company.
For a different perspective on breaking into the game industry, check out the interview with John's wife and creative partner, Brenda Romero, in our Insights with a Game Designer course.
Topics include:
Creating a business plan for a game design company
Registering a business
Understanding the costs of running a game company
Getting funding from publishers and investors
Keeping a game company going and growing
Handling payroll and HR
Hiring game development contractors
Developing original intellectual property (IP)

Introduction
1m 7s
Welcome
1m 7s
1. Company Formation
21m 51s
Do you need to start your own company?
2m 0s
Do you need a business plan?
3m 55s
Registering a business
4m 18s
How should you treat equity?
4m 49s
Protecting a company when founders leave
3m 46s
Lessons learned: id Software, Ion Storm, and Gazillion
3m 3s
2. Funding and Costs
21m 44s
What does it cost to run a game company?
5m 0s
How to get funding when no one knows you
3m 30s
Getting funding from a publisher
5m 48s
When to give up ownership or royalties
1m 24s
How to prepare to present to investors
2m 52s
Make sure everyone at a startup gets paid
3m 10s
3. Growth
11m 53s
Keeping a small gaming startup going
3m 44s
Handling payroll and HR at a game company
4m 13s
Did making money change id Software?
3m 56s
4. Contracts and Legal Paperwork
21m 3s
When to contract out game development
3m 25s
How much do nonprogrammers need to know?
4m 18s
Hiring game development contractors
5m 36s
Organizing contracts and paperwork
4m 0s
Is it worth it to have a lawyer?
3m 44s
5. Longevity
9m 3s
Why is original IP development important?
2m 39s
Make original IP while operating as a work for hire
3m 15s
Where to go for help when things go wrong
3m 9s
Conclusion
2m 2s
Learning from failure
1m 26s
Next steps
36s