در این دوره پنج ساعته، یک مدل موتور سیکلت high-poly در بلندر ایجاد می شود. این کار با مدلسازی پایه ای صفحه و عکس های منبع کم شروع می شود و سپس اشیای خارجی مسدود می شود.

این دوره آموزشی محصول موسسه  CGCookie است.

سرفصل های دوره:

  • چرخ و مکانیک
  • شکل دادن به بدنه
  • کفه صندلی
  • چرخ عقب خوب
  • Front End
  • Back End
  • تکمیل قالب
  • ساخت موتور
  • قاب موتور
  • خاموشی موتور و لوله های اگزوز
  • Muffler چرخ و تایر
  • ترمز روتور
  • ترمز کالیپر
  • زنجیر چرخ
  • سیستم تعلیق عقب و…

عنوان دوره:  CGCookie Modeling a Motorcycle
مدت زمان: 5 ساعت
نویسنده:  Chris Kuhn


CGCookie Modeling a Motorcycle

Chris Kuhn

In this five-hour course, we'll be creating a high-poly motorcycle model in Blender. We'll start with a basic modeling sheet and a few reference photos, and then begin by blocking things out.
Next, we'll refine the body a bit, using subdivision surfacing and a variety of mesh tools to get the shape that we want.
With this being an advanced course, it is recommended that you have a base understanding of Blender and 3D Space or have taken these pre-requisite courses: Blender Basics & Introduction to Hard Suface Modeling
We'll then move on to build the engine. We'll use many of the same techniques, but we'll also look at the Bevel tool, Path objects, and the use of N-Gons to create mechanical components. In addition to the engine itself, we'll build an exhaust, frame, and radiator for the bike.
In the third segment, we'll move on to the wheels, tires, and suspension. We'll first create the tires and wheels themselves, then create the brake rotors and associated parts. We'll then work on the chain and drive gear, transmission, and rear suspension components.
Next, we'll build the front fork assembly, integrating it into the model. We'll then create a number of accessory pieces such as the kickstand, license plate, and foot brake.
Because this course is targeted at more experienced users, we're not going to spend much time on the tools and basic functions of Blender. Instead, we'll focus on technique and work flow, looking at some ways to build complex hard-surface models in a reasonably short time period.
This advanced modeling course covers mechanical hardsurface modeling from guest author, Chris Kuhn. Chris is a talented technical modeler and rigger who takes you step by step through the process of modeling a motorcycle.
Check out this trailer to get a bird's-eye overview of what this course covers.

This is where the foundational shapes are created. It's best to start simple. No details, just rough forms.
Roughing out the Body
Wheels & Mechanics
Here's where we polish off the body into smooth contours, panels, and cutouts.
Seat Pan
Rear Wheel Well
Front End
Back End
Cut Outs & Panel Lines
Finishing Cutouts
This chapter is all about building the mechanical pieces that make up the our motorcycle's engine.
Engine Frame
Engine Blockout & Exhaust Pipes
Fleshing Out the Engine Block
Engine Details
Radiator Grille
What's a motorcycle without wheels, tires, gears, drive chain, and swing arm?
Wheel & Tire
Brake Rotor
Brake Caliper
Drive Chain
Gear Housing & Swing Arm
Finishing the Swing Arm
Rear Suspension
We're round third base in this chapter and b-lining it for home plate. All that's left is the tiny details; the cherry on top of a good model.
Handle Bars
Cables & Instrument Cluster
Small Details
License Plate Mount, Foot Brake, Kick Stand
Heat Shield, License Plate, Turn Signals
A review of the entire course: What we've learned and how we can take our motorcycle further.
Course Conclusion