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آموزش هودینی: ذرات

دسته بندی ها: آموزش هودینی (Houdini) ، دیزاین ، آموزش های لیندا (Lynda)

lynda-houdini-particles

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Houdini: Particles Publisher:Lynda Author:Scott Pagano Duration:3h 7m Level:Advanced

Learn how to use particle systems in Houdini. Discover how to create a smoky particle effect, how to create geometric trails streaming off an object, and more.
Released: 6/5/2017

Explore the massively powerful particle system in Houdini. In this course, join Scott Pagano as he walks through how to use particle systems in Houdini. Scott takes you through four different projects that help you understand how to use particles with sprites and geometry instancing, and how to create trails and impacts. He shares how to create some emission off of a moving object and then create a smoky particle effect, how to create geometric trails streaming off an object, and more.

Topics include:
Working with sprites
Adding POP Color and POP Wind
Creating a particle source object
Creating volume noise
Creating trails
POP Collision Detect
Instance node

Introduction
Welcome
1m 26s
Exercise files
47s
Intro to particles
2m 23s
1. Sprites
Display options
2m 16s
Scene overview
2m 32s
Create particle sim
4m 8s
Modify POP Source node
2m 38s
Add POP Color and POP Wind
4m 20s
Add POP Sprite
3m 44s
Particle result: Cache particles
4m 23s
Create pscale
4m 31s
Create alpha
3m 15s
Create color
2m 41s
Final prep
3m 55s
Shader overview
2m 35s
2. Trails
Scene overview
2m 7s
Create a particle source object
1m 6s
Create particle sim
1m 48s
Modify POP Source node
1m 47s
Create volume noise
3m 45s
Add POP Advect by Volumes
3m 41s
Add POP Color
51s
Particle result: Cache particles
3m 2s
Create trails 1
6m 42s
Create trails 2
4m 53s
Create color and alpha 1
4m 18s
Create color and alpha 2
3m 42s
Create pscale
2m 32s
Final prep
2m 27s
Shader overview
2m 52s
3. Impacts
Scene overview
3m 16s
Create a particle source object
5m 3s
Create particle sim
3m 30s
POP Source nodes
3m 29s
POP Collision Detect
3m 19s
POP Drag, Wind, and Color
2m 16s
POP Kill
2m 45s
Cache particles
3m 20s
Create Cd and alpha 1
4m 25s
Create Cd and alpha 2
4m 46s
Final prep
2m 32s
Final render
2m 20s
4. Instances
Scene overview
1m 1s
Particle source object overview
2m 4s
Create particle sim
1m 17s
POP Source nodes
1m 51s
POP Wind: Down
2m 8s
POP Wind: Noise
1m 36s
POP Drag: Random
1m 40s
POP Drag: Age
1m 33s
POP Drag: Spin
1m 41s
POP Collision Detect
1m 40s
POP Kill
1m 44s
Cache particles
2m 13s
Process v 1
4m 57s
Rotate N and up by v
5m 1s
Process v 2
2m 22s
Create pscale
3m 22s
Create instance
3m 2s
Create Cd
4m 50s
Material SOP
4m 30s
Instance node
3m 18s
Final render
2m 20s
Conclusion
Next steps
1m 11s

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