پیشنهاد فرادرس

آموزش کاربردی توسعه بازی با یونیتی

دسته بندی ها: آموزش یونیتی ، آموزش ساخت بازی ، آموزش های Packtpub

Unity 3D یک ابزار استاندارد صنعتی است و این دوره به شما کمک می کند تا آخرین ویژگی های موتور را مدیریت کنید و پروژه های خود را به موفقیت برسانید. در این دوره با گرافیک های شیدر، Tilemap، Post Processing، Cinemachine، Timelines و دیگر ابزارها، تکنیک های رندر کردن مانند GPU instancing و غیره آشنا می شوید.

سرفصل:

  • معرفی دوره
  • نصب یونیتی با Unity Hub
  • ایجاد پروژه جدید
  • وارد کردن کاراکتر
  • راه اندازی صحنه
  • کنترل انیمیشن ها با زمان بندی
  • مرور زمانبندی ها
  • آماده سازی Props
  • آهنگ های انیمیشن - قسمت اول
  • آهنگ های انیمیشن - قسمت دوم
  • ضبط انیمیشن ها
  • ایجاد یک بوم!
  • انجام پرش
  • افزودن صدا
  • سازماندهی آهنگ ها
  • کنترل زمان بندی از طریق اسکریپت
  • دوربین های ردیابی
  • دوربین های حرکتی
  • دوربین های Dolly
  • مخلوط کردن دوربین ها
  • ویژگی های دیگر Cinemachine
  • ایجاد یک پالت
  • و غیره
به این نوشته امتیاز دهید 1 2 3 4 5 بدون امتیاز
Practical Unity Game Development [Video] Publisher:Packtpub Author:Francesco Sapio Duration:7 hours 39 minutes

Your one-stop guide to building amazing games with Unity!
Unity 3D is an industry standard tool, and this course will help you to master the latest features of the engine and bring your projects to success. This will include becoming familiar with Shader Graphs, Tilemap, Post Processing, Cinemachine, Timelines and other built-in tools.
You will make breathtaking cut-scenes with the Timeline tools to enhance your game with action scenes, as well as direct every camera in the game by using Cinemachine, from gameplay to cutscenes, making your games always feel natural.
In addition, you will build impressive 2D maps with Tilemap in no time, by customizing Tiles and Brushes, speeding up the level design process, and creating designing tools for yourself or your team.
Moreover, you will create stunning materials with Shader Graph that can bring the look of your game to the next level, including creating special effects such as dissolve, teleporting or slicing.
Finally, you will master the new rendering techniques such as GPU instancing to show thousands of assets on screen at once with little performance cost and give a specific mood or feel to your game by learning all about the new Post-Processing effects and how animate and blend between them.
All the code and supporting files for this course are available on Github at: https://github.com/PacktPublishing/Practical-Unity-Game-Development
Style and Approach
This video course will take a hands-on approach, full of examples and easy to follow concepts that will enable you to complete tasks which will help them to gain confidence in using Unity.
Released: Friday, August 31, 2018
Getting Started with the New Features
The Course Overview
Installing Unity with Unity Hub
Creating a New Project
Importing a Character
Setting Up the Scene
Controlling Animations with Timelines
Timelines Overview
Preparing the Props
Animation Tracks – Part I
Animation Tracks – Part II
Recording Animations
Creating a Boom!
Performing the Jump
Including Sound
Organising Tracks
Controlling Timelines Through Scripting
Directing with Cinemachine
Upgrading Our Project to the Latest Unity Version
Cinemachine Overview
Tracking Cameras
Moving Cameras
Dolly Cameras
Blending Between Cameras
Free Look Cameras
Clear Shot Cameras
Mixing Cameras
Target Group Cameras
Other Features of Cinemachine
A New Flat 2D World in Unity
Setting Up Our 2D Project
Creating a Palette
Painting the Level
Player Movement Script
Colliders in Tilemap
Custom Scriptable Tiles
Custom Scriptable Brushes
Directing Also in 2D with Cinemachine
Experimenting Some Other Tiles and Brushes
Shader Graphs
Setting Up Our Shader Graph Project
Shader Graph Overview
Glowing Material – Part I
Textures and Sub-Graphs
Glowing Material – Part II
Overlay (Under Water Effect)
Color by Distance
Dissolve Effect
Advance Dissolve Effect
Controlling Material Parameters Through Scripting
Slicing Lola
Teleporting Lola
Unlit Graphs
Tips and Tricks for Shader Graphs
Post Processing and Rendering
Setting Up Our Rendering Project
Using Post Processing
Animating with Post Processing
Particle Systems
Text-Mesh Pro
GPU Instancing – Part I
GPU Instancing – Part II
Unity 2018.2 New Features

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