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آموزش اصولی 3ds Max 2019

دسته بندی ها: آموزش تری دی مکس (3ds Max) ، آموزش های اتودسک (Autodesk) ، آموزش های لیندا (Lynda) ، دیزاین

3ds Max برای ابزارهای مدل سازی و رندر آن شناخته شده است. این نقاط قوت در معماری، تولید، توسعه بازی، طراحی صنعتی و گرافیک حرکتی کاربرد دارد. ده ها ویژگی و تکنیک های به کار رفته، از مجسمه سازی و بافتن تا نورپردازی و رندر کردن وجود دارد. در این دوره با رابط های 3ds Max،سفارش سازی آن، مدل سازی اشیاء مختلف را با استفاده از اسپیلین ها، چند ضلعی ها، سطوح زیر بخش و مجسمه سازی آزاد، ایجاد  سلسله مراتب، افزودن دوربین ها و چراغ ها و غیره آشنا می شوید.

سرفصل:

  • مقدمه
  • فایل های تمرین
  • انتخاب فضای کاری
  • سفارشی کردن رابط کاربری
  • انتخاب، تکثیر و ویرایش اشیاء
  • مدل سازی با اسپلینز
  • مدل سازی پارامتری با پشته اصلاح کننده
  • مدل سازی سطحی چند ضلعی و زیربخش
  • مجسمه سازی آزاد
  • قاب عکس با دوربین
  • روشنایی با نور سنج و نور روز
  • مصالح ساختمانی
  • بافت نقشه ها
  • پیوند اشیاء در سلسله مراتب
  • ایجاد و ویرایش فریم های کلیدی
  • رندر یک توالی تصویر
3ds Max 2019 Essential Training Publisher:Lynda Author:Aaron F. Ross Duration:10h 39m Level:Appropriate for all

Learn what you need to know to use 3ds Max 2019 to create professional 3D models, animations, and motion graphics. This essential training course covers spline and polygon modeling, as well as materials, lighting, and keyframe animation.
Released: 3/22/2018
3ds Max is best known for its modeling and rendering tools. These strengths come into play in architecture, manufacturing, game development, industrial design, and motion graphics. There are dozens of features and techniques to master, from sculpting and texturing to lighting and rendering. This course covers 3ds Max from the ground up, providing an overview of the entire package as well as essential skills that 3D artists need to create professional models and animations.
Learn how to get around the 3ds Max interface and customize it to suit your preferences. Discover how to model different objects using splines, polygons, subdivision surfaces, and freeform sculpting. Then, learn to construct hierarchies, add cameras and lights, and animate with keyframes. Author Aaron F. Ross also takes an in-depth look at materials and texture mapping, as well as options for rendering engines such as Arnold and ART.
Topics include:
Customizing the interface
Selecting, duplicating, and editing objects
Modeling with splines
Parametric modeling with the Modifier Stack
Polygon and subdivision surface modeling
Freeform sculpting
Framing shots with cameras
Lighting with photometrics and daylight
Building materials
Mapping textures
Linking objects in hierarchies
Creating and editing keyframes
Rendering an image sequence
Introduction
Welcome
1m 15s
Using the Exercise Files
3m 9s
1. Setup
Choosing a workspace
2m 37s
Customize the user interface and defaults
2m 34s
Setting preferences
6m
Using project folders
4m 15s
2. 3ds Max Interface
Getting familiar with the interface
3m 14s
Customizing a workspace
6m 19s
Customizing viewport and grid colors
4m 26s
Creating and manipulating primitives
5m 49s
Transforming objects with Move and Rotate
6m 15s
Navigating in viewports
6m 35s
Choosing viewport shading modes
4m 4s
Saving time with keyboard shortcut hotkeys
5m 41s
Customizing hotkeys
4m 29s
Choosing a reference coordinate system
8m 27s
Manipulating objects around a transform center
3m 42s
Using the Scene Explorer outline
2m 6s
Configuring viewport layouts
4m 16s
Using Isolate Selection and Lock Selection
2m 26s
Selecting in window and crossing modes
1m 51s
3. Scene Layout
Specifying display units
4m 43s
Specifying system units
4m 41s
Defining the home grid
4m 38s
Saving a maxstart.max template scene
3m 10s
Creating an image plane
9m 50s
Duplicating objects with Array
8m 8s
Collecting objects in groups
3m 4s
Managing display layers
6m 26s
Merging scenes
3m 32s
Referencing scenes with XRef objects
6m 32s
4. Spline Modeling
Creating shapes
6m 25s
Creating a loft compound object
6m 49s
Creating a freehand spline
3m 44s
Editing control vertex types
3m 45s
Editing Bezier splines
7m 49s
Rendering shapes
3m 33s
Setting shape detail with Interpolation
4m 59s
Revolving a surface with the Lathe modifier
7m 23s
Extruding with the Sweep modifier
5m 37s
Importing Illustrator paths to 3ds Max
7m 19s
Adding a Bevel modifier
9m 57s
Creating a TextPlus primitive
10m 14s
Modeling walls with the Extrude modifier
8m 6s
5. Parametric Modeling with Modifiers
Deforming an object with a modifier
7m 6s
Layering deformers in the modifier stack
5m 38s
Defining polygon level of detail
4m 56s
Passing a selection up the stack
4m 31s
Understanding topology dependence
6m 13s
Versioning and collapsing the stack
5m 56s
6. Polygon Modeling
Preparing Boolean operands
6m 6s
Adding edges with Quickslice
4m 30s
Cutting with Boolean subtraction
2m 29s
Creating doors
6m 39s
Using the Modeling ribbon
5m 56s
Creating polygons
3m 27s
Transforming sub-objects
5m 35s
Use the caddy to set options for an inset polygon
6m 1s
Cloning sub-objects with Detach
3m 26s
Branching with Editable Poly Extrude
3m 21s
Simplifying geometry with Remove
2m 47s
Extruding a planar surface to a closed volume
4m 44s
Detailing with Editable Poly Chamfer
4m 5s
Reflecting objects with Mirror
6m 11s
Welding vertices
4m 47s
Refining geometry with SwiftLoop
3m 31s
Constraining sub-object transforms
4m 27s
7. Subdivision Surface Modeling
Understanding subdivision surfaces
7m 50s
Box modeling for subdivision surfaces
3m 9s
Modeling with the Symmetry modifier
6m 8s
Shaping with Ribbon tools
5m 8s
Using Soft Selection
5m 14s
Sharpening corners with Crease
4m 42s
Baking subdivisions
4m 2s
8. Freeform Modeling
Using the Freeform tools on the ribbon
4m 24s
Sculpting with Paint Deform Push/Pull
5m 53s
Using Paint Deform Brushes
5m 43s
Setting paint options
3m 16s
Setting brush options
4m 52s
Conforming one object to another
4m 5s
Adjustment with Move Conform
3m 32s
Sculpting with Conform Transform
4m 58s
9. Camera Techniques
Creating a physical camera and target
5m 8s
Enabling safe frames
5m 50s
Choosing aspect ratio in Render Setup
3m 37s
Setting up a free camera
2m 57s
Rotating in Gimbal coordinate space
4m 6s
Setting rotation axis order
4m 57s
Offsetting the image with Lens Shift
3m 42s
10. Lighting
Previewing renders with ActiveShade
4m 3s
Assigning a diffuse material
2m 52s
Creating photometric lights
2m 39s
Adjusting light intensity and color
3m 44s
Adjusting the Camera Exposure Control
4m 46s
Adjusting light shape
5m 59s
Adjusting light distribution
3m 16s
Controlling spotlight parameters
3m 23s
Creating a sun and sky
7m 8s
Illuminating a scene with the environment
4m 1s
Using the Light Explorer
3m 26s
11. Materials
Using the Slate Material Editor
5m 20s
Managing scene materials
3m 21s
Managing sample slots
3m 20s
Saving material libraries
3m 48s
Understanding physical materials
3m 57s
Adjusting physical material parameters
5m 35s
12. Mapping Textures
Controlling material sample size
3m 48s
Designing 3D procedural maps
6m 17s
Mapping bitmap image files
3m 25s
Projecting UVs with UVW Map
7m 30s
Using Real-World Map Size
3m 36s
Mapping with vector art
2m 51s
Restoring links with Asset Tracking
5m 20s
13. Hierarchies
Understanding hierarchies
3m 50s
Transforming pivot points
8m 2s
Prioritizing rotation axes
5m 27s
Linking objects
6m 4s
Locking transforms
3m 55s
Avoiding and correcting scale issues
5m 30s
14. Keyframe Animation
Setting up Time Configuration
6m 18s
Creating keyframes in Auto Key mode
3m 47s
Creating keyframes in Set Key mode
3m 9s
Editing keyframes in the Timeline
4m 13s
Editing keyframes in the Dope Sheet
5m 49s
Editing function curves in the Curve Editor
9m 35s
Editing a trajectory with a motion path
5m 56s
15. Rendering
Choosing a renderer
6m 24s
Choosing render options
4m 22s
Rendering an image sequence
4m 49s
Playing an image sequence with the RAM Player
2m 41s
Conclusion
Getting started with lighting
1m 6s

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