Lynda_SketchUp_Rendering_Using_V-Ray_2

این دوره نحوه رندر کردن SketchUp را با استفاده از V-Ray 2 آموزش می دهد. این دوره به معرفی ابزارها و ویژگی های SketchUp و V-Ray 2 می پردازد. همچنین نحوه کار با دوربین ، افزودن بازتاب نور به مدل ها ، نحوه نورپردازی داخلی در V-Ray ، ایجاد نور طبیعی روز با اشعه خورشید و کار با V-Ray proxies را می آموزید.
این دوره آموزشی محصول موسسه Lynda است.

سرفصل های دوره:

  • مقدمه ای بر V-Ray
  • کار با ابزار ها و ویژگی های برنامه
  • کار با رابط کاربری
  • نحوه گردش کار
  • نحوه استفاده از موتور RT
  • کار با بافرها
  • کار با VFB
  • آشنایی با subdivs
  • نحوه افزایش روشنایی
  • ایجاد نور طبیعی روز با اشعه خورشید
  • نحوه رسم مستطیل
  • طراحی نور نقطه ای
  • افزایش نورهای شعاعی
  • تنظیمات vraylight در V-Ray
  • نورهای IES Lights برای V-Ray
  • نحوه استفاده از brute force
  • نحوه کار با دوربین
  • بررسی اجمالی دوربین در V-Ray
  • عمق میدان چیست؟
  • نحوه کنترل کیفیت
  • کار با موتور Adaptive DMC
  • نحوه افزایش رنگ به عکس
  • افزایش جلوه های ویژه
  • کار با V-Ray proxies
  • و…

عنوان دوره: Lynda SketchUp Rendering Using V-Ray 2
سطح: متوسط
مدت زمان: 3 ساعت و 15 دقیقه
نویسنده: Brian Bradley


توضیحات:

Lynda SketchUp Rendering Using V-Ray 2

Brian Bradley
3h 15m
Intermediate

V-Ray is a very popular and high-quality third-party renderer for SketchUp. With V-Ray, you can add naturalistic lighting, cameras, reflections, and diffuse materials to your SketchUp models and scenes. This course will use a single arch viz scene (an architectural visualization with interior and exterior elements) to demonstrate all of these options. Author Brian Bradley covers all of the V-Ray light types (from Sun and Sky to Sphere), irradiance mapping, physical cameras, materials, and V-Ray quality controls. By the end of the course, you'll know how to use V-Ray features to make your SketchUp models look their very best.
Topics include:
Locating V-Ray tools and features
Using the RT Engine
Creating daylight with V-Ray Sun and Sky
Using image-based lighting
Working with irradiance mapping
Handling perspective correction in the physical camera
Setting up a depth of field effect
Creating and applying V-Ray materials
Using fixed-rate sampling
Color mapping
Working with V-Ray proxies

Introduction
5m 30s
Welcome
2m 1s
Using the exercise files
1m 3s
What you should know before watching this course
1m 32s
A word about HDRIs
54s
1. Introduction to V-Ray
30m 9s
Locating V-Ray tools and features in the UI: Part 1
4m 47s
Locating V-Ray tools and features in the UI: Part 2
3m 5s
Understanding the linear workflow option
5m 22s
Using the RT Engine
5m 55s
V-Ray frame buffer overview
3m 40s
VFB history controls
4m 41s
Understanding subdivs
2m 39s
2. Lighting the Place Up
40m 55s
Creating natural daylight with V-Ray Sun and Sky
5m 42s
V-Ray Omni Light
6m 4s
V-Ray Rectangle Light
5m 26s
V-Ray Spot Light
4m 37s
V-Ray Dome Light
4m 33s
V-Ray Sphere Light
2m 59s
V-Ray IES Light
5m 47s
Using image-based lighting
5m 47s
3. Bouncing Our Light Around
21m 21s
Working with irradiance mapping: Part 1
3m 35s
Working with irradiance mapping: Part 2
6m 46s
Creating a light cache solution
5m 54s
Using brute force
5m 6s
4. Working with the Physical Camera
19m 37s
Overview of the V-Ray Physical Camera
6m 27s
Understanding the exposure controls
5m 44s
Handling perspective correction
3m 24s
Setting up a depth of field effect
4m 2s
5. It's a Material World
31m 29s
Introduction to V-Ray-specific materials: Part 1
3m 50s
Introduction to V-Ray-specific materials: Part 2
4m 0s
Creating diffuse surfaces
6m 9s
Adding reflectivity to the floor
4m 44s
Creating the glazing
4m 54s
Adding a colored glass
3m 27s
V-Ray Express presets
4m 25s
6. The Quality Control Department
45m 13s
Using fixed rate sampling
5m 53s
Working with the Adaptive DMC engine
4m 58s
Controlling the Adaptive Subdivision sampler
4m 54s
The "universal" settings approach
3m 49s
Color mapping controls
4m 35s
Modes
5m 32s
Working with displacement
4m 17s
Creating occlusion effects
5m 50s
V-Ray proxies
5m 25s
Conclusion
1m 33s
What's next?
1m 33s